view pytouhou/ui/opengl/sprite.pxd @ 532:dacdcca59b66

Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 19 Dec 2013 21:55:26 +0100
parents 3d4410de78e1
children 53fa73932e9a
line wrap: on
line source

from pytouhou.game.sprite cimport Sprite

cdef struct RenderingData:
    float pos[12], left, right, bottom, top
    unsigned char color[4]
    long key

cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
cdef void render_sprite(Sprite sprite) nogil