Mercurial > touhou
annotate src/th06/enemy.rs @ 657:ff7b6355cdf1
Port the Enemy struct from Python, for now without its methods.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 09 Aug 2019 01:36:47 +0200 |
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children | 3a9d82a02c88 |
rev | line source |
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Port the Enemy struct from Python, for now without its methods.
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1 //! Module providing an Enemy struct, to be changed by EclRunner. |
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2 |
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3 use crate::th06::anm0::Anm0; |
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4 use crate::th06::anm0_vm::{Sprite, AnmRunner}; |
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5 use crate::th06::interpolator::{Interpolator1, Interpolator2}; |
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6 use crate::util::prng::Prng; |
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7 use std::cell::RefCell; |
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8 use std::collections::HashMap; |
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9 use std::rc::{Rc, Weak}; |
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10 |
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11 #[derive(Debug, Clone, Copy)] |
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12 struct Position { |
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13 x: f32, |
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14 y: f32, |
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15 } |
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16 |
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17 #[derive(Debug, Clone, Copy)] |
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18 struct Offset { |
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19 dx: f32, |
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20 dy: f32, |
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21 } |
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22 |
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23 impl Position { |
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24 pub fn new(x: f32, y: f32) -> Position { |
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25 Position { x, y } |
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26 } |
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27 } |
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28 |
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29 impl Offset { |
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30 pub fn new(dx: f32, dy: f32) -> Offset { |
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31 Offset { dx, dy } |
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32 } |
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33 } |
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34 |
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35 impl std::ops::Add<Offset> for Position { |
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36 type Output = Position; |
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37 fn add(self, offset: Offset) -> Position { |
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38 Position { |
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39 x: self.x + offset.dx, |
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40 y: self.y + offset.dy, |
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41 } |
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42 } |
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43 } |
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44 |
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45 #[derive(Debug, Clone)] |
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46 struct Callback; |
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47 |
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48 #[derive(Debug, Clone)] |
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49 struct Laser; |
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50 |
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51 #[derive(Debug, Clone)] |
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52 struct Process; |
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53 |
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54 struct Game { |
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55 enemies: Vec<Enemy>, |
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56 prng: Rc<RefCell<Prng>>, |
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57 } |
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58 |
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59 /// Common to all elements in game. |
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60 struct Element { |
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61 pos: Position, |
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62 removed: bool, |
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63 sprite: Weak<RefCell<Sprite>>, |
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64 anmrunner: AnmRunner, |
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65 } |
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66 |
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67 /// The enemy struct, containing everything pertaining to an enemy. |
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68 pub struct Enemy { |
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69 // Common to all elements in game. |
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70 pos: Position, |
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71 removed: bool, |
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72 sprite: Rc<RefCell<Sprite>>, |
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73 anmrunner: Rc<RefCell<AnmRunner>>, |
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74 |
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75 // Specific to enemy. |
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76 // Floats. |
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77 z: f32, |
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78 angle: f32, |
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79 speed: f32, |
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80 rotation_speed: f32, |
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81 acceleration: f32, |
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82 |
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83 // Ints. |
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84 type_: u32, |
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85 bonus_dropped: u32, |
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86 die_score: u32, |
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87 frame: u32, |
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88 life: u32, |
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89 death_flags: u32, |
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90 current_laser_id: u32, |
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91 low_life_trigger: u32, |
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92 timeout: u32, |
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93 remaining_lives: u32, |
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94 bullet_launch_interval: u32, |
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95 bullet_launch_timer: u32, |
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96 death_anim: u32, |
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97 direction: u32, |
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98 update_mode: u32, |
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99 |
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100 // Bools. |
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101 visible: bool, |
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102 was_visible: bool, |
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103 touchable: bool, |
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104 collidable: bool, |
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105 damageable: bool, |
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106 boss: bool, |
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107 automatic_orientation: bool, |
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108 delay_attack: bool, |
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109 |
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110 // Tuples. |
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111 difficulty_coeffs: (f32, f32, u32, u32, u32, u32), |
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112 extended_bullet_attributes: Option<(u32, u32, u32, u32, f32, f32, f32, f32)>, |
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113 bullet_attributes: Option<(i16, i16, u32, u32, u32, f32, f32, f32, f32, u32)>, |
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114 bullet_launch_offset: Offset, |
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115 movement_dependant_sprites: Option<(f32, f32, f32, f32)>, |
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116 screen_box: Option<(f32, f32, f32, f32)>, |
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117 |
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118 // Callbacks. |
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119 death_callback: Option<Callback>, |
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120 boss_callback: Option<Callback>, |
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121 low_life_callback: Option<Callback>, |
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122 timeout_callback: Option<Callback>, |
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123 |
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124 // Laser. |
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125 laser_by_id: HashMap<u32, Laser>, |
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126 |
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127 // Options. |
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128 options: Vec<Element>, |
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129 |
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130 // Interpolators. |
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131 interpolator: Option<Interpolator2<f32>>, |
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132 speed_interpolator: Option<Interpolator1<f32>>, |
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133 |
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134 // Misc stuff, do we need them? |
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135 anm0: Weak<RefCell<Anm0>>, |
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136 process: Rc<RefCell<Process>>, |
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137 game: Weak<RefCell<Game>>, |
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138 prng: Weak<RefCell<Prng>>, |
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139 hitbox_half_size: (f32, f32), |
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140 } |
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141 |
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142 impl Enemy { |
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143 /// Sets the animation to the one indexed by index in the current anm0. |
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144 pub fn set_anim(&mut self, index: u8) { |
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145 self.sprite = Rc::new(RefCell::new(Sprite::new())); |
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146 let anm0 = self.anm0.upgrade().unwrap(); |
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147 let anmrunner = AnmRunner::new(&*anm0.borrow(), index, self.sprite.clone(), self.prng.clone(), 0); |
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148 self.anmrunner = Rc::new(RefCell::new(anmrunner)); |
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149 } |
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150 } |