Mercurial > touhou
annotate pytouhou/vm/msgrunner.py @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | d18c0bf11138 |
children |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.utils.helpers import get_logger |
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17 |
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18 from pytouhou.vm.common import MetaRegistry, instruction |
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19 from pytouhou.game import NextStage |
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20 |
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21 logger = get_logger(__name__) |
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22 |
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23 |
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24 class MSGRunner(metaclass=MetaRegistry): |
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25 __slots__ = ('_msg', '_game', 'frame', 'sleep_time', 'allow_skip', |
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26 'skipping', 'frozen', 'ended', 'instruction_pointer', |
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27 'handlers') |
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28 |
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29 def __init__(self, msg, script, game): |
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30 self._msg = msg.msgs[script + 10 * (game.players[0].character // 2)] |
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31 self._game = game |
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32 self.handlers = self._handlers[6] |
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33 self.frame = 0 |
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34 self.sleep_time = 0 |
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35 self.allow_skip = True |
336 | 36 self.skipping = False |
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37 self.frozen = False |
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38 self.ended = False |
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39 |
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40 self.instruction_pointer = 0 |
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41 |
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42 |
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43 def run_iteration(self): |
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44 while True: |
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45 if self.ended: |
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46 return False |
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47 |
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48 try: |
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49 frame, instr_type, args = self._msg[self.instruction_pointer] |
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50 except IndexError: |
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51 self.end() |
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52 return False |
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53 |
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54 if frame > self.frame: |
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55 break |
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56 else: |
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57 self.instruction_pointer += 1 |
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58 |
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59 if frame == self.frame: |
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60 try: |
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61 callback = self.handlers[instr_type] |
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62 except KeyError: |
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63 logger.warning('unhandled msg opcode %d (args: %r)', instr_type, args) |
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64 else: |
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65 callback(self, *args) |
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66 |
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67 if not self.frozen: |
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68 if self.sleep_time > 0: |
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69 self.sleep_time -= 1 |
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70 else: |
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71 self.frame += 1 |
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72 |
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73 return True |
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74 |
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75 |
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76 def skip(self): |
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77 self.sleep_time = 0 |
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78 |
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79 |
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80 def end(self): |
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81 self._game.msg_runner = None |
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82 self._game.msg_wait = False |
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83 self.ended = True |
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84 texts = self._game.texts |
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85 if 'boss_name' in texts: |
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86 del texts['boss_name'] |
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87 if 'boss_title' in texts: |
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88 del texts['boss_title'] |
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89 if 'dialog_0' in texts: |
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90 del texts['dialog_0'] |
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91 if 'dialog_1' in texts: |
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92 del texts['dialog_1'] |
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93 |
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94 |
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95 @instruction(0) |
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96 def unknown0(self): |
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97 if self.allow_skip: |
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98 raise Exception #TODO: seems to crash the game, but why? |
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99 self.end() |
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100 |
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101 |
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102 @instruction(1) |
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103 def enter(self, side, effect): |
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104 self._game.new_face(side, effect) |
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105 |
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106 |
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107 @instruction(2) |
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108 def change_face(self, side, index): |
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109 face = self._game.faces[side] |
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110 if face: |
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111 face.load(index) |
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112 |
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113 |
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114 @instruction(3) |
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115 def display_text(self, side, index, text): |
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116 texts = self._game.texts |
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117 if index == 0: |
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118 if 'dialog_0' in texts: |
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119 del texts['dialog_0'] |
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120 if 'dialog_1' in texts: |
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121 del texts['dialog_1'] |
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122 texts['dialog_%d' % index] = self._game.new_native_text((64, 372 + index * 24), text) |
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123 texts['dialog_%d' % index].set_timeout(0, effect='fadeout', duration=15) |
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124 |
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125 |
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126 @instruction(4) |
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127 def pause(self, duration): |
336 | 128 if not (self.skipping and self.allow_skip): |
129 self.sleep_time = duration | |
286
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130 |
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131 |
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132 @instruction(5) |
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133 def animate(self, side, effect): |
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134 face = self._game.faces[side] |
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135 if face: |
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136 face.animate(effect) |
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137 |
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138 |
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139 @instruction(6) |
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140 def spawn_enemy_sprite(self): |
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141 self._game.msg_wait = False |
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142 |
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143 |
321
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144 @instruction(7) |
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145 def change_music(self, track): |
341
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146 self._game.music.play(track) |
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147 |
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148 |
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149 @instruction(8) |
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150 def display_description(self, side, index, text): |
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151 assert side == 1 # It shouldn’t crash when it’s something else. |
516
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152 key = 'boss_name' if index == 0 else 'boss_title' |
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153 self._game.texts[key] = self._game.new_native_text((336, 320 + index * 18), text, align='right') |
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154 |
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155 |
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156 @instruction(10) |
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157 def freeze(self): |
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158 self.frozen = True |
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159 |
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160 |
331
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161 @instruction(11) |
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162 def next_stage(self): |
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163 raise NextStage |
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164 |
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165 |
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166 @instruction(13) |
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167 def set_allow_skip(self, boolean): |
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168 self.allow_skip = bool(boolean) |