Mercurial > touhou
comparison pytouhou/ui/opengl/backend.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 974decb8df4f |
children | 80687f258001 |
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609:23b9418e4b2f | 610:1b31169dc344 |
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10 cdef bint use_debug_group | 10 cdef bint use_debug_group |
11 cdef bint use_vao | 11 cdef bint use_vao |
12 cdef bint use_framebuffer_blit | 12 cdef bint use_framebuffer_blit |
13 cdef bint use_primitive_restart | 13 cdef bint use_primitive_restart |
14 cdef bint use_pack_invert | 14 cdef bint use_pack_invert |
15 cdef bint use_scaled_rendering | |
15 cdef bytes shader_header | 16 cdef bytes shader_header |