view pytouhou/ui/opengl/backend.pxd @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents 974decb8df4f
children 80687f258001
line wrap: on
line source

from pytouhou.lib.sdl cimport SDL_GLprofile
from pytouhou.lib.opengl cimport GLenum_mode

cdef SDL_GLprofile profile
cdef int major
cdef int minor
cdef int double_buffer
cdef bint is_legacy
cdef GLenum_mode primitive_mode
cdef bint use_debug_group
cdef bint use_vao
cdef bint use_framebuffer_blit
cdef bint use_primitive_restart
cdef bint use_pack_invert
cdef bint use_scaled_rendering
cdef bytes shader_header