Mercurial > touhou
view pytouhou/ui/opengl/backend.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 974decb8df4f |
children | 80687f258001 |
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from pytouhou.lib.sdl cimport SDL_GLprofile from pytouhou.lib.opengl cimport GLenum_mode cdef SDL_GLprofile profile cdef int major cdef int minor cdef int double_buffer cdef bint is_legacy cdef GLenum_mode primitive_mode cdef bint use_debug_group cdef bint use_vao cdef bint use_framebuffer_blit cdef bint use_primitive_restart cdef bint use_pack_invert cdef bint use_scaled_rendering cdef bytes shader_header