comparison pytouhou/ui/opengl/gamerenderer.pxd @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents 4b0593da29d5
children a6af3ff86612
comparison
equal deleted inserted replaced
609:23b9418e4b2f 610:1b31169dc344
7 7
8 cdef class GameRenderer(Renderer): 8 cdef class GameRenderer(Renderer):
9 cdef Matrix *game_mvp 9 cdef Matrix *game_mvp
10 cdef Matrix *interface_mvp 10 cdef Matrix *interface_mvp
11 cdef Matrix *proj 11 cdef Matrix *proj
12 cdef Shader game_shader, background_shader, interface_shader, passthrough_shader 12 cdef Shader game_shader, background_shader, interface_shader
13 cdef Framebuffer framebuffer 13 cdef Framebuffer framebuffer
14 cdef BackgroundRenderer background_renderer 14 cdef BackgroundRenderer background_renderer
15 cdef object background 15 cdef object background
16 16
17 cdef void render_game(self, Game game) except * 17 cdef void render_game(self, Game game) except *