Mercurial > touhou
comparison pytouhou/ui/opengl/gamerenderer.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 4b0593da29d5 |
children | a6af3ff86612 |
comparison
equal
deleted
inserted
replaced
609:23b9418e4b2f | 610:1b31169dc344 |
---|---|
7 | 7 |
8 cdef class GameRenderer(Renderer): | 8 cdef class GameRenderer(Renderer): |
9 cdef Matrix *game_mvp | 9 cdef Matrix *game_mvp |
10 cdef Matrix *interface_mvp | 10 cdef Matrix *interface_mvp |
11 cdef Matrix *proj | 11 cdef Matrix *proj |
12 cdef Shader game_shader, background_shader, interface_shader, passthrough_shader | 12 cdef Shader game_shader, background_shader, interface_shader |
13 cdef Framebuffer framebuffer | 13 cdef Framebuffer framebuffer |
14 cdef BackgroundRenderer background_renderer | 14 cdef BackgroundRenderer background_renderer |
15 cdef object background | 15 cdef object background |
16 | 16 |
17 cdef void render_game(self, Game game) except * | 17 cdef void render_game(self, Game game) except * |