Mercurial > touhou
comparison pytouhou/ui/opengl/shader.pxd @ 584:538b52aafbca
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 08 Oct 2014 13:21:03 +0200 |
parents | 6e3b3d5d4691 |
children | a6af3ff86612 |
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583:47cf4e3d159d | 584:538b52aafbca |
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1 from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat | 1 from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat |
2 from pytouhou.utils.matrix cimport Matrix | 2 from pytouhou.utils.matrix cimport Matrix |
3 | 3 |
4 cdef class Shader: | 4 cdef class Shader: |
5 cdef GLuint handle | 5 cdef GLuint handle |
6 cdef bint linked | 6 cdef bint linked |
7 cdef dict location_cache | 7 cdef dict location_cache |
8 | 8 |
9 cdef void create_shader(self, const GLchar *string, GLenum shader_type) except * | 9 cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type) except * |
10 cdef void link(self) except * | 10 cdef void link(self) except * |
11 cdef GLint get_uniform_location(self, name) except -1 | 11 cdef GLint get_uniform_location(self, name) except -1 |
12 cdef void bind(self) nogil | 12 cdef void bind(self) nogil |
13 cdef void uniform_1(self, name, GLfloat val) except * | 13 cdef void uniform_1(self, name, GLfloat val) except * |
14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * | 14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * |