diff pytouhou/ui/opengl/shader.pxd @ 584:538b52aafbca

Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 13:21:03 +0200
parents 6e3b3d5d4691
children a6af3ff86612
line wrap: on
line diff
--- a/pytouhou/ui/opengl/shader.pxd
+++ b/pytouhou/ui/opengl/shader.pxd
@@ -1,4 +1,4 @@
-from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat
+from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat
 from pytouhou.utils.matrix cimport Matrix
 
 cdef class Shader:
@@ -6,7 +6,7 @@ cdef class Shader:
     cdef bint linked
     cdef dict location_cache
 
-    cdef void create_shader(self, const GLchar *string, GLenum shader_type) except *
+    cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type) except *
     cdef void link(self) except *
     cdef GLint get_uniform_location(self, name) except -1
     cdef void bind(self) nogil