Mercurial > touhou
comparison pytouhou/ui/opengl/renderer.pxd @ 587:6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 08 Oct 2014 18:34:27 +0200 |
parents | 4b0593da29d5 |
children | a6af3ff86612 |
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586:4b0593da29d5 | 587:6c9d8a3d853f |
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35 cdef PyObject *elements[640*3] | 35 cdef PyObject *elements[640*3] |
36 | 36 |
37 cdef void set_state(self) nogil | 37 cdef void set_state(self) nogil |
38 cdef void render_elements(self, elements) except * | 38 cdef void render_elements(self, elements) except * |
39 cdef void render_quads(self, rects, colors, GLuint texture) except * | 39 cdef void render_quads(self, rects, colors, GLuint texture) except * |
40 cdef void render_framebuffer(self, Framebuffer fb) except * |