annotate pytouhou/ui/opengl/renderer.pxd @ 587:6c9d8a3d853f

Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 18:34:27 +0200
parents 4b0593da29d5
children a6af3ff86612
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
1 from cpython cimport PyObject
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 458
diff changeset
2 from pytouhou.lib.opengl cimport GLuint
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
3 from .texture cimport TextureManager, FontManager
586
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 560
diff changeset
4 from .framebuffer cimport Framebuffer
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
5
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
6 cdef struct Vertex:
518
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
7 short x, y, z, padding
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
8 float u, v
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
9 unsigned char r, g, b, a
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
10
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
11
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
12 cdef class Texture:
515
b3193b43a86c Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 513
diff changeset
13 cdef long key
540
53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 537
diff changeset
14 cdef GLuint texture
53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 537
diff changeset
15 cdef GLuint *pointer
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
16 cdef unsigned short indices[2][65536]
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
17
537
63440d1e0717 Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
18 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid.
63440d1e0717 Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
19 cdef Renderer renderer
63440d1e0717 Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
20
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
21
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
22 cdef class Renderer:
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
23 cdef TextureManager texture_manager
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
24 cdef FontManager font_manager
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
25 cdef Vertex vertex_buffer[MAX_ELEMENTS]
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
26 cdef long x, y, width, height
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
27
520
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
28 # For modern GL.
586
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 560
diff changeset
29 cdef GLuint vbo
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 560
diff changeset
30 cdef GLuint vao
520
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
31
515
b3193b43a86c Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 513
diff changeset
32 cdef GLuint textures[MAX_TEXTURES]
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
33 cdef unsigned short *indices[MAX_TEXTURES][2]
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
34 cdef unsigned short last_indices[2 * MAX_TEXTURES]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
35 cdef PyObject *elements[640*3]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
36
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 540
diff changeset
37 cdef void set_state(self) nogil
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 464
diff changeset
38 cdef void render_elements(self, elements) except *
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
39 cdef void render_quads(self, rects, colors, GLuint texture) except *