Mercurial > touhou
comparison pytouhou/game/player.py @ 248:77b83064b57e
Use the correct animation for player death.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 21 Jan 2012 21:03:53 +0100 |
parents | 741860192b56 |
children | 0aab9b34299e |
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247:fb3a263213d1 | 248:77b83064b57e |
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89 | 89 |
90 | 90 |
91 def collide(self): | 91 def collide(self): |
92 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death | 92 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death |
93 self.death_time = self._game.frame | 93 self.death_time = self._game.frame |
94 self._game.new_death((self.state.x, self.state.y), 2) | 94 self._game.new_effect((self.state.x, self.state.y), 17) |
95 self._game.modify_difficulty(-1600) | 95 self._game.modify_difficulty(-1600) |
96 for i in range(16): | 96 for i in range(16): |
97 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range. | 97 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range. |
98 | 98 |
99 | 99 |