annotate pytouhou/game/player.py @ 248:77b83064b57e

Use the correct animation for player death.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 21 Jan 2012 21:03:53 +0100
parents 741860192b56
children 0aab9b34299e
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
52
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
1 # -*- encoding: utf-8 -*-
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
2 ##
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
4 ##
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
5 ## This program is free software; you can redistribute it and/or modify
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
6 ## it under the terms of the GNU General Public License as published
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
7 ## by the Free Software Foundation; version 3 only.
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
8 ##
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
9 ## This program is distributed in the hope that it will be useful,
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
12 ## GNU General Public License for more details.
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
13 ##
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
14
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
15
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
16 from pytouhou.game.sprite import Sprite
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
17 from pytouhou.vm.anmrunner import ANMRunner
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
18 from pytouhou.game.bullettype import BulletType
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
19 from pytouhou.game.bullet import Bullet
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
20
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
21 from math import pi
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
22
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
23
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
24 class PlayerState(object):
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
25 def __init__(self, character=0, score=0, power=0, lives=0, bombs=0):
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
26 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
27
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
28 self.score = score
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
29 self.lives = lives
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
30 self.bombs = bombs
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
31 self.power = power
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
32
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
33 self.graze = 0
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
34 self.points = 0
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
35
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
36 self.x = 192.0
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
37 self.y = 384.0
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
38
191
d2b58a26c908 Set the correct invulnerability time.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
39 self.invulnerable_time = 240
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
40 self.touchable = True
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
41 self.focused = False
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
42
197
e1bc8c4cbb1a Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 196
diff changeset
43 self.power_bonus = 0 # Never goes over 30.
e1bc8c4cbb1a Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 196
diff changeset
44
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
45
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
46 class Player(object):
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
47 def __init__(self, state, game, anm_wrapper):
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
48 self._sprite = None
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
49 self._anmrunner = None
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
50 self._game = game
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
51 self.anm_wrapper = anm_wrapper
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
52
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
53 self.speeds = (self.sht.horizontal_vertical_speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
54 self.sht.diagonal_speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
55 self.sht.horizontal_vertical_focused_speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
56 self.sht.diagonal_focused_speed)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
57
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
58 self.hitbox_half_size = self.sht.hitbox / 2.
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
59 self.graze_hitbox_half_size = self.sht.graze_hitbox / 2.
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
60
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
61 self.fire_time = 0
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 130
diff changeset
62
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
63 self.state = state
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
64 self.direction = None
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
65
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
66 self.set_anim(0)
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
67
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
68 self.death_time = 0
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
69
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
70
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
71 @property
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
72 def x(self):
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
73 return self.state.x
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
74
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
75
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
76 @property
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
77 def y(self):
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
78 return self.state.y
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
79
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
80
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
81 def objects(self):
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
82 return []
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
83
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
84
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
85 def set_anim(self, index):
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
86 self._sprite = Sprite()
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
87 self._anmrunner = ANMRunner(self.anm_wrapper, index, self._sprite)
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
88 self._anmrunner.run_frame()
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
89
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
90
156
ebfd328e700c Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents: 152
diff changeset
91 def collide(self):
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
92 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
93 self.death_time = self._game.frame
248
77b83064b57e Use the correct animation for player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 236
diff changeset
94 self._game.new_effect((self.state.x, self.state.y), 17)
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
95 self._game.modify_difficulty(-1600)
190
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
96 for i in range(16):
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 191
diff changeset
97 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range.
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 142
diff changeset
98
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 142
diff changeset
99
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
100 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
101 self.state.focused = True
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
102
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
103
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
104 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
105 self.state.focused = False
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
106
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
107
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
108 def fire(self):
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
109 sht = self.focused_sht if self.state.focused else self.sht
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
110 power = min(power for power in sht.shots if self.state.power < power)
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
111
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
112 bullets = self._game.players_bullets
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
113 nb_bullets_max = self._game.nb_bullets_max
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
114
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
115 for shot in sht.shots[power]:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
116 if shot.type == 3: # TODO: Lasers aren't implemented yet
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
117 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
118
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
119 if (self.fire_time + shot.delay) % shot.interval != 0:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
120 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
121
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
122 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
123 break
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
124
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
125 origin = self.orbs[shot.orb - 1] if shot.orb else self
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
126 x = origin.x + shot.pos[0]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
127 y = origin.y + shot.pos[1]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
128
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
129 #TODO: find a better way to do that.
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
130 bullet_type = BulletType(self.anm_wrapper, shot.sprite % 256,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
131 shot.sprite % 256 + 32, #TODO: find the real cancel anim
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
132 0, 0, 0, 0.)
236
741860192b56 Implement ANM0 interrupts
Thibaut Girka <thib@sitedethib.com>
parents: 235
diff changeset
133 #TODO: Type 1 (homing bullets) and type 3 (laser)
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
134 if shot.type == 2:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
135 #TODO: triple-check acceleration!
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
136 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
137 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
138 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
139 16, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
140 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
141 else:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
142 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
143 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
144 (0, 0, 0, 0, 0., 0., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
145 0, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
146 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
147
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
148
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
149 def update(self, keystate):
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
150 if self.death_time == 0 or self._game.frame - self.death_time > 60:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
151 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
152 try:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
153 dx, dy = {16: (0.0, -speed), 32: (0.0, speed), 64: (-speed, 0.0), 128: (speed, 0.0),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
154 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
155 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
156 except KeyError:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
157 dx, dy = 0.0, 0.0
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
158
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
159 if dx < 0 and self.direction != -1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
160 self.set_anim(1)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
161 self.direction = -1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
162 elif dx > 0 and self.direction != +1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
163 self.set_anim(3)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
164 self.direction = +1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
165 elif dx == 0 and self.direction is not None:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
166 self.set_anim({-1: 2, +1: 4}[self.direction])
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
167 self.direction = None
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
168
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
169 self.state.x += dx
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
170 self.state.y += dy
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
171
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
172 if not self.state.focused and keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
173 self.start_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
174 elif self.state.focused and not keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
175 self.stop_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
176
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
177 if self.state.invulnerable_time > 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
178 self.state.invulnerable_time -= 1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
179
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
180 m = self.state.invulnerable_time % 8
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
181 if m == 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
182 self._sprite.color = (255, 255, 255)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
183 self._sprite._changed = True
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
184 elif m == 2:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
185 self._sprite.color = (64, 64, 64)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
186 self._sprite._changed = True
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
187
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
188 if keystate & 1 and self.fire_time == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
189 self.fire_time = 30
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
190 if self.fire_time > 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
191 self.fire()
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
192 self.fire_time -= 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
193
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
194 if self.death_time:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
195 time = self._game.frame - self.death_time
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
196 if time == 6: # too late, you are dead :(
175
5dc243bcf312 Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
197 self.state.touchable = False
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
198 self.state.lives -= 1
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
199 if self.state.power > 16:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
200 self.state.power -= 16
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
201 else:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
202 self.state.power = 0
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
203
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
204 self._game.drop_bonus(self.state.x, self.state.y, 2,
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
205 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
206 self._game.prng.rand_double() * 192 - 64)) # @0x41f3
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
207 for i in range(5):
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
208 self._game.drop_bonus(self.state.x, self.state.y, 0,
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
209 end_pos=(self._game.prng.rand_double() * 288 + 48,
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
210 self._game.prng.rand_double() * 192 - 64))
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
211
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
212 elif time == 7:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
213 self._sprite.mirrored = False
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
214 self._sprite.blendfunc = 0
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
215 self._sprite.rescale = 0.75, 1.5
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
216 self._sprite.fade(26, 96, lambda x: x)
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
217 self._sprite.scale_in(26, 0.00, 2.5, lambda x: x)
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
218
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
219 elif time == 32:
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
220 self.state.x = float(self._game.width) / 2. #TODO
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
221 self.state.y = float(self._game.width) #TODO
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
222 self.direction = None
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
223
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
224 self._sprite = Sprite()
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
225 self._anmrunner = ANMRunner(self.anm_wrapper, 0, self._sprite)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
226 self._sprite.alpha = 128
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
227 self._sprite.rescale = 0.0, 2.5
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
228 self._sprite.fade(30, 255, lambda x: x)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
229 self._sprite.blendfunc = 1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
230 self._sprite.scale_in(30, 1., 1., lambda x: x)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
231 self._anmrunner.run_frame()
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
232
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
233 elif time == 61: # respawned
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
234 self.state.touchable = True
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
235 self.state.invulnerable_time = 240
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
236 self._sprite.blendfunc = 0
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
237 self._sprite._changed = True
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
238
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
239 if time > 30:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
240 for bullet in self._game.bullets:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
241 bullet.cancel()
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
242
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
243 if time > 90: # start the bullet hell again
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
244 self.death_time = 0
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
245
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
246 self._anmrunner.run_frame()
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
247