Mercurial > touhou
comparison pytouhou/game/bullet.pxd @ 447:78e1c3864e73
Make pytouhou.game.game an extension type.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 17 Aug 2013 06:29:53 +0200 |
parents | 6b4c3e250bd6 |
children | 3bc37791f0a2 |
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446:3a33ed7f3b85 | 447:78e1c3864e73 |
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1 from pytouhou.game.element cimport Element | 1 from pytouhou.game.element cimport Element |
2 from pytouhou.game.game cimport Game | |
2 from pytouhou.utils.interpolator cimport Interpolator | 3 from pytouhou.utils.interpolator cimport Interpolator |
3 | 4 |
4 cdef class Bullet(Element): | 5 cdef class Bullet(Element): |
5 cdef public unsigned long state, flags, frame, sprite_idx_offset, damage | 6 cdef public unsigned long state, flags, frame, sprite_idx_offset, damage |
6 cdef public double dx, dy, angle, speed | 7 cdef public double dx, dy, angle, speed |
7 cdef public bint player_bullet, was_visible, grazed | 8 cdef public bint player_bullet, was_visible, grazed |
8 cdef public object target, _game, _bullet_type | 9 cdef public object target, _bullet_type |
9 cdef public tuple hitbox | 10 cdef public tuple hitbox |
10 cdef public list attributes | 11 cdef public list attributes |
11 | 12 |
12 cdef Interpolator speed_interpolator | 13 cdef Interpolator speed_interpolator |
14 cdef Game _game | |
13 | 15 |
14 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) | 16 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) |
15 cpdef set_anim(self, sprite_idx_offset=*) | 17 cpdef set_anim(self, sprite_idx_offset=*) |
16 cdef void launch(self) | 18 cdef void launch(self) |
17 cpdef collide(self) | 19 cpdef collide(self) |