comparison pytouhou/ui/opengl/sprite.pxd @ 532:dacdcca59b66

Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 19 Dec 2013 21:55:26 +0100
parents 3d4410de78e1
children 53fa73932e9a
comparison
equal deleted inserted replaced
531:a7dc55ad9380 532:dacdcca59b66
1 from pytouhou.game.sprite cimport Sprite 1 from pytouhou.game.sprite cimport Sprite
2 2
3 cpdef tuple get_sprite_rendering_data(Sprite sprite) 3 cdef struct RenderingData:
4 float pos[12], left, right, bottom, top
5 unsigned char color[4]
6 long key
7
8 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
9 cdef void render_sprite(Sprite sprite) nogil