Mercurial > touhou
comparison pytouhou/ui/opengl/sprite.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 3d4410de78e1 |
children | 53fa73932e9a |
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531:a7dc55ad9380 | 532:dacdcca59b66 |
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1 from pytouhou.game.sprite cimport Sprite | 1 from pytouhou.game.sprite cimport Sprite |
2 | 2 |
3 cpdef tuple get_sprite_rendering_data(Sprite sprite) | 3 cdef struct RenderingData: |
4 float pos[12], left, right, bottom, top | |
5 unsigned char color[4] | |
6 long key | |
7 | |
8 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil | |
9 cdef void render_sprite(Sprite sprite) nogil |