Mercurial > touhou
diff .hgignore @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
|---|---|
| date | Thu, 14 Feb 2013 20:07:23 +0100 |
| parents | ffe0283c27de |
| children | 63f59be04a54 |
