Mercurial > touhou
diff pytouhou/vm/eclrunner.py @ 270:7a9135b88853
Partially fix some of Flandre's spellcards.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Tue, 24 Jan 2012 00:19:23 +0100 |
parents | 729382f57ad0 |
children | 80e73b8245a4 |
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--- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -72,8 +72,8 @@ class ECLMainRunner(object): if y < -990: #102h.exe@0x41184b y = self._game.prng.rand_double() * 416 if z < -990: #102h.exe@0x411881 - y = self._game.prng.rand_double() * 800 - enemy = self._game.new_enemy((x, y), life, instr_type, bonus_dropped, die_score) + z = self._game.prng.rand_double() * 800 + enemy = self._game.new_enemy((x, y, z), life, instr_type, bonus_dropped, die_score) process = ECLRunner(self._ecl, sub, enemy, self._game) self.processes.append(process) process.run_iteration() @@ -470,7 +470,7 @@ class ECLRunner(object): @instruction(45) def set_angle_speed(self, angle, speed): self._enemy.update_mode = 0 - self._enemy.angle, self._enemy.speed = angle, speed + self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed) @instruction(46) @@ -737,7 +737,10 @@ class ECLRunner(object): @instruction(95) def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score): - self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x), self._getval(y), 0, life, bonus_dropped, die_score) + self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x), + self._getval(y), + self._getval(z), + life, bonus_dropped, die_score) @instruction(96)