Mercurial > touhou
graph
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Partially fix some of Flandre's spellcards.2012-01-23, by Thibaut Girka
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Fix set_visible.2012-01-23, by Thibaut Girka
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Fix callback handling and damage dealing.2012-01-23, by Thibaut Girka
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Fix Sakuya's bouncing knives2012-01-23, by Thibaut Girka
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Implement ECL’s 3rd hardcoded function.2012-01-23, by Emmanuel Gil Peyrot
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Use better defaults for player, and start the stage as if in practice mode.2012-01-23, by Emmanuel Gil Peyrot
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Homogenise score increase in item collection, in prevision for text handling.2012-01-15, by Emmanuel Gil Peyrot
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Add support for reading from a directory instead of a PBG3 (for debugging purposes).2012-01-23, by Thibaut Girka
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Automatically search data files using different names.2012-01-22, by Thibaut Girka
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Add heuristics to extract character data from the demo .exe.2012-01-22, by Thibaut Girka
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Implement bullet flags 1024 and 2048 (bouncing bullet).2012-01-22, by Thibaut Girka
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Minor performance improvement.2012-01-22, by Thibaut Girka
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Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.2012-01-22, by Thibaut Girka
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Switch Bullet to Cython to improve performances.2012-01-22, by Thibaut Girka
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Refactor pytouhou.game.bullet.2012-01-22, by Thibaut Girka
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Fix bullet removal condition.2012-01-22, by Thibaut Girka
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Preload textures to avoid slowdowns during gameplay2012-01-22, by Thibaut Girka
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Fix initial bullet speed2012-01-22, by Thibaut Girka
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Improve data reading perfs2012-01-22, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.2012-01-21, by Thibaut Girka
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Use the correct animation for player death.2012-01-21, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.2012-01-15, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.2012-01-15, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 242012-01-02, by Thibaut Girka
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Drop the correct amount of power with 119.2011-12-31, by Emmanuel Gil Peyrot
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Update sprite's property even while waiting2012-01-02, by Thibaut Girka
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.2012-01-02, by Emmanuel Gil Peyrot
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Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations2012-01-01, by Thibaut Girka
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 242012-01-01, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx2012-01-01, by Thibaut Girka
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Fix ANM interrupts2012-01-01, by Thibaut Girka
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Add an anmviewer script.2012-01-01, by Emmanuel Gil Peyrot
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Implement ANM0 interrupts2012-01-01, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.2011-12-31, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.2011-12-31, by Emmanuel Gil Peyrot
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Fix replay handling a bit2011-12-31, by Thibaut Girka
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Hopefully implement “accelerating” bullets2011-12-31, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.2011-12-30, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now2011-12-30, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.2011-12-30, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.2011-12-20, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
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Fix setup.py...2011-12-19, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
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Refactor rendering code a bit.2011-12-18, by Thibaut Girka
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Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
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Minor changes to the setup script2011-12-05, by Thibaut Girka
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Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
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Make death animation closer to the original2011-11-25, by Thibaut Girka