Mercurial > touhou
diff pytouhou/game/sprite.pxd @ 622:98603f2c32b4
Reduce the precision of Sprite’s variables.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 08 Apr 2015 15:05:34 +0200 |
parents | 725bd24235a2 |
children | df3c4ef5f2cc |
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--- a/pytouhou/game/sprite.pxd +++ b/pytouhou/game/sprite.pxd @@ -1,9 +1,9 @@ from pytouhou.utils.interpolator cimport Interpolator from pytouhou.formats.animation cimport Animation -cdef class Sprite: - cdef public long blendfunc, frame - cdef public double width_override, height_override, angle +cdef public class Sprite[object Sprite, type SpriteType]: + cdef public int blendfunc, frame + cdef public float width_override, height_override, angle cdef public bint removed, changed, visible, force_rotation cdef public bint automatic_orientation, allow_dest_offset, mirrored cdef public bint corner_relative_placement @@ -15,19 +15,19 @@ cdef class Sprite: cdef void *_rendering_data cdef float _dest_offset[3] - cdef double _texcoords[4] - cdef double _texoffsets[2] - cdef double _rescale[2] - cdef double _scale_speed[2] - cdef double _rotations_3d[3] - cdef double _rotations_speed_3d[3] + cdef float _texcoords[4] + cdef float _texoffsets[2] + cdef float _rescale[2] + cdef float _scale_speed[2] + cdef float _rotations_3d[3] + cdef float _rotations_speed_3d[3] cdef unsigned char _color[4] - cpdef fade(self, unsigned long duration, alpha, formula=*) - cpdef scale_in(self, unsigned long duration, sx, sy, formula=*) - cpdef move_in(self, unsigned long duration, x, y, z, formula=*) - cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=*) - cpdef change_color_in(self, unsigned long duration, r, g, b, formula=*) + cpdef fade(self, unsigned int duration, alpha, formula=*) + cpdef scale_in(self, unsigned int duration, sx, sy, formula=*) + cpdef move_in(self, unsigned int duration, x, y, z, formula=*) + cpdef rotate_in(self, unsigned int duration, rx, ry, rz, formula=*) + cpdef change_color_in(self, unsigned int duration, r, g, b, formula=*) cpdef update_orientation(self, double angle_base=*, bint force_rotation=*) cpdef Sprite copy(self) cpdef update(self)