Mercurial > touhou
log pytouhou/game/sprite.pxd @ 622:98603f2c32b4
age | author | description |
---|---|---|
Wed, 08 Apr 2015 15:05:34 +0200 | Emmanuel Gil Peyrot | Reduce the precision of Sprite’s variables. |
Wed, 26 Nov 2014 14:00:17 +0100 | Emmanuel Gil Peyrot | Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module. |
Thu, 19 Dec 2013 21:55:26 +0100 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |
Wed, 18 Dec 2013 18:15:45 +0100 | Emmanuel Gil Peyrot | Store data in C arrays in Sprite, and add an interface to access them as tuples. |
Wed, 18 Dec 2013 18:15:45 +0100 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |
Thu, 12 Sep 2013 14:43:38 +0200 | Thibaut Girka | Fix lasers sprite handling |
Sat, 10 Aug 2013 20:48:17 +0200 | Emmanuel Gil Peyrot | Make pytouhou.game.sprite an extension type. |