diff pytouhou/games/sample/enemies.py @ 599:d471b07ce4fd

Add a sample Python ECL.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 25 Oct 2014 18:52:21 +0200
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+++ b/pytouhou/games/sample/enemies.py
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+# -*- encoding: utf-8 -*-
+##
+## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published
+## by the Free Software Foundation; version 3 only.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+## GNU General Public License for more details.
+##
+
+from math import radians
+from pytouhou.vm import spawn_enemy
+from pytouhou.game import NextStage
+
+
+def disk(enemy, game):
+    if enemy.frame == 0:
+        enemy.set_anim(0)
+
+        enemy.set_hitbox(32, 32)
+
+        enemy.death_anim = 1
+
+        enemy.update_mode = 0
+        enemy.angle, enemy.speed = radians(90), 1.5
+
+    elif enemy.frame == 10000:
+        enemy.removed = True
+
+
+def boss(enemy, game):
+    if enemy.frame == 0:
+        enemy.set_anim(3)
+        enemy.set_hitbox(8, 32)
+        enemy.death_flags = 1
+        enemy.set_boss(True)
+
+        enemy.timeout = 20 * 60
+        enemy.timeout_callback.enable(some_spellcard, (enemy, game))
+
+        enemy.low_life_trigger = 0x40
+        enemy.low_life_callback.enable(some_spellcard, (enemy, game))
+
+    elif enemy.frame == 10000:
+        enemy.removed = True
+
+    if enemy.frame % 10 == 0:
+        enemy.set_bullet_attributes(67, 0, 0, 3 if game.spellcard is not None else 1, 1, 6., 6., 0., radians(3), 0)
+
+
+def some_spellcard(enemy, game):
+    enemy.life = 0x40
+    enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
+    game.change_bullets_into_star_items()
+    game.spellcard = (42, 'Some Spellcard', 0)
+    game.enable_spellcard_effect()
+
+    enemy.timeout = 10 * 60
+    enemy.timeout_callback.enable(on_boss_death, (enemy, game))
+    enemy.death_callback.enable(on_boss_death, (enemy, game))
+    enemy.low_life_callback.disable()
+
+
+def on_boss_death(enemy, game):
+    enemy.timeout_callback.disable()
+    enemy.death_callback.disable()
+    game.disable_spellcard_effect()
+    enemy.removed = True
+
+    raise NextStage
+
+
+def stage1(game):
+    if game.frame == 0x10:
+        spawn_enemy(game, disk, x=50., y=-32., life=20, score=300)
+    elif game.frame == 0x20:
+        spawn_enemy(game, disk, x=60., y=-32., life=20, score=300)
+    elif game.frame == 0x30:
+        spawn_enemy(game, disk, x=70., y=-32., life=20, score=300)
+    elif game.frame == 0x40:
+        spawn_enemy(game, disk, x=80., y=-32., life=20, score=300)
+    elif game.frame == 0x50:
+        spawn_enemy(game, disk, x=90., y=-32., life=20, score=300)
+    elif game.frame == 0x60:
+        spawn_enemy(game, disk, x=100., y=-32., life=20, score=300)
+    elif game.frame == 0x100:
+        spawn_enemy(game, boss, x=192., y=64., life=1000, item=-2, score=10000)