view data/Makefile @ 557:0f2af7552462

Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents 0fa6bef94095
children 016f6b937893
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all: ST.DAT CM.DAT

ST:
	make -C ST

ST.DAT: ST
	thdat c6 ST.DAT ST/*


CM.DAT: ST
	thdat c6 CM.DAT ST/etama*


clean:
	make -C ST/ clean


mrproper:
	rm -f ST.DAT CM.DAT

.PHONY: clean mrproper ST