Mercurial > touhou
view data/ST/make_stage.py @ 222:5cac48b328ad
Refactor rendering code a bit.
Move duplicated camera setup code to a new “setup_camera” method,
and move common methods to a new “Renderer” module in order to make
individual sprite rendering easier.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 18 Dec 2011 20:47:48 +0100 |
parents | 1bc0ad774ed4 |
children | 016f6b937893 |
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from pytouhou.formats.std import Stage, Model from pytouhou.formats.anm0 import Animations from pytouhou.vm.anmrunner import ANMRunner from pytouhou.game.sprite import Sprite from pytouhou.resource.anmwrapper import AnmWrapper from pytouhou.opengl.sprite import get_sprite_rendering_data ground = Model(quads=[(14, -100.0, -46*3, 0.5, (192+100)*2, 46*3), (0, 192.0 - 40, -46.0, 0.0, 0, 0), (0, 192.0 - 40, -46.0*2, 0.0, 0, 0), (0, 192.0 - 40, -46.0*3, 0.0, 0, 0), (11, -100.0, -46*3, 0.0, 220, 46*3), (11, 192*2+100.0-220, -46*3, 0.0, 220, 46*3), (12, 120.0, -46*3, -0.1, 0, 46*3), (13, 192*2-120-14, -46*3, -0.1, 0, 46*3)]) tree = Model(quads=[(9, 0.0, 0.0, 0.0, 0, 0)]) tree2 = Model(quads=[(10, 0.0, 0.0, 0.0, 0, 0)]) models = [ground, tree, tree2] instances = [(0, 0.0, -46*3*-1, 0.0), (0, 0.0, -46*3*0, 0.0), (0, 0.0, -46*3*1, 0.0), (0, 0.0, -46*3*2, 0.0), (0, 0.0, -46*3*3, 0.0), (0, 0.0, -46*3*4, 0.0), (0, 0.0, -46*3*5, 0.0), (0, 0.0, -46*3*6, 0.0), (0, 0.0, -46*3*7, 0.0), (0, 0.0, -46*3*8, 0.0), (0, 0.0, -46*3*9, 0.0), (0, 0.0, -46*3*10, 0.0), #Trees (1, 40.0, -46*3*1, -50.0), (1, 40.0, -46*3*2, -50.0), (1, 40.0, -46*3*3, -50.0), (1, 40.0, -46*3*4, -50.0), (1, 40.0, -46*3*5, -50.0), (1, 40.0, -46*3*6, -50.0), (1, 40.0, -46*3*7, -50.0), (1, 40.0, -46*3*8, -50.0), (1, 40.0+40, -46*3*1-20, -50.0), (1, 40.0+40, -46*3*2-20, -50.0), (1, 40.0+40, -46*3*3-20, -50.0), (1, 40.0+40, -46*3*4-20, -50.0), (1, 40.0+40, -46*3*5-20, -50.0), (1, 40.0+40, -46*3*6-20, -50.0), (1, 40.0+40, -46*3*7-20, -50.0), (1, 40.0+40, -46*3*8-20, -50.0), (2, 192*2-30-40.0, -46*3*1, -50.0), (2, 192*2-30-40.0, -46*3*2, -50.0), (2, 192*2-30-40.0, -46*3*3, -50.0), (2, 192*2-30-40.0, -46*3*4, -50.0), (2, 192*2-30-40.0, -46*3*5, -50.0), (2, 192*2-30-40.0, -46*3*6, -50.0), (2, 192*2-30-40.0, -46*3*7, -50.0), (2, 192*2-30-40.0, -46*3*8, -50.0), (2, 192*2-30-40.0-50.0, -46*3*1-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*2-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*3-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*4-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*5-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*6-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*7-20, -50.0), (2, 192*2-30-40.0-50.0, -46*3*8-20, -50.0)] # Bounding boxes anm_wrapper = AnmWrapper([Animations.read(open('stg1bg.anm', 'rb'))]) for model in models: vertices = [] for script_index, ox2, oy2, oz2, width_override, height_override in model.quads: sprite = Sprite(width_override, height_override) anmrunner = ANMRunner(anm_wrapper, script_index, sprite) anmrunner.run_frame() key, (vertices2, uvs2, colors2) = get_sprite_rendering_data(sprite) vertices.extend((x + ox2, y + oy2, z + oz2) for x, y, z in vertices2) xmin, ymin, zmin = min(x for x, y, z in vertices), min(y for x, y, z in vertices), min(z for x, y, z in vertices) xmax, ymax, zmax = max(x for x, y, z in vertices), max(y for x, y, z in vertices), max(z for x, y, z in vertices) model.bounding_box = (xmin, ymin, zmin, xmax - xmin, ymax - ymin, zmax - zmin) stage = Stage() stage.name = 'Test by ThibG' stage.bgms = ('', 'bgm/th06_15.mid'), ('', ''), ('', ''), ('', '') stage.models = models stage.object_instances = instances stage.script = [(0, 1, (50, 0, 50, 300.0, 800.0)), (0, 2, (0.0, 400.0, 0.3)), (0, 0, (0.0, 0.0, 0.0)), (2100, 0, (0.0, -800.0, 0.0)), (3200, 0, (0.0, 0.0, 0.0)), (6500, 0, (0.0, 0.0, 0.0))] with open('stage1.std', 'wb') as file: stage.write(file)