Mercurial > touhou
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Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
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Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka
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Minor changes to the setup scriptMon, 05 Dec 2011 23:57:58 +0100, by Thibaut Girka
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Change background during spellcards.Sat, 17 Dec 2011 21:18:39 +0100, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.Wed, 07 Dec 2011 14:03:16 +0100, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.Wed, 07 Dec 2011 13:23:02 +0100, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.Tue, 29 Nov 2011 23:18:07 +0100, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.Sun, 27 Nov 2011 15:13:31 +0100, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collisionSat, 26 Nov 2011 20:39:04 +0100, by Thibaut Girka
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Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
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Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
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Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
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Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
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Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
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Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka
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Fix orbs' original positionMon, 31 Oct 2011 17:54:06 +0100, by Thibaut Girka
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Implement orbs.Mon, 31 Oct 2011 09:38:57 -0700, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.Sun, 30 Oct 2011 11:31:19 -0700, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.Sun, 30 Oct 2011 11:29:08 -0700, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.Sat, 29 Oct 2011 14:21:42 -0700, by Emmanuel Gil Peyrot
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Fix ECL function calls... againSat, 29 Oct 2011 11:42:22 +0200, by Thibaut Girka
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Fix ECL function callsFri, 28 Oct 2011 23:07:45 +0200, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.Fri, 28 Oct 2011 12:38:26 +0200, by Thibaut Girka
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Use the right “random” item drop function.Thu, 27 Oct 2011 15:17:21 -0700, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix a few things about particles.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 1Thu, 27 Oct 2011 21:53:26 +0200, by Thibaut Girka
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Fix replay handling and add support for encrypted replaysThu, 27 Oct 2011 14:24:07 +0200, by Thibaut Girka
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Implement replays.Wed, 26 Oct 2011 17:54:03 -0700, by Emmanuel Gil Peyrot
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Parse command line with argparse.Wed, 26 Oct 2011 15:03:50 -0700, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.Wed, 26 Oct 2011 03:03:39 -0700, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.Wed, 26 Oct 2011 02:38:50 -0700, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.Wed, 26 Oct 2011 02:27:00 -0700, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.Tue, 25 Oct 2011 01:29:40 +0200, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).Sun, 23 Oct 2011 14:50:44 -0700, by Emmanuel Gil Peyrot
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Freeze time during spellcardsSun, 23 Oct 2011 23:28:22 +0200, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.Sun, 23 Oct 2011 21:00:53 +0200, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.Sun, 23 Oct 2011 05:11:48 -0700, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.Sun, 23 Oct 2011 01:53:44 -0700, by Emmanuel Gil Peyrot
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Add grazing check.Sat, 22 Oct 2011 06:21:38 -0700, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…Fri, 21 Oct 2011 10:45:07 -0700, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)Fri, 21 Oct 2011 19:20:03 +0200, by Thibaut Girka
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Move effects where they should be.Fri, 21 Oct 2011 09:37:23 -0700, by Emmanuel Gil Peyrot
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Implement player death.Fri, 21 Oct 2011 09:29:16 -0700, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.Thu, 20 Oct 2011 06:34:35 -0700, by Emmanuel Gil Peyrot
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Implement move anm instructions.Thu, 20 Oct 2011 03:15:55 -0700, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.Tue, 18 Oct 2011 16:25:10 -0700, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.Tue, 18 Oct 2011 14:03:18 -0700, by Emmanuel Gil Peyrot
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Fix default death animation.Tue, 18 Oct 2011 13:37:55 -0700, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.Tue, 18 Oct 2011 13:17:23 -0700, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.Tue, 18 Oct 2011 07:35:02 -0700, by Emmanuel Gil Peyrot
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Implement player bullets rendering and updating.Sun, 16 Oct 2011 08:01:28 -0700, by Emmanuel Gil Peyrot
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Implement player bullets in Bullet.Sun, 16 Oct 2011 07:41:26 -0700, by Emmanuel Gil Peyrot