Sun, 18 Dec 2011 20:47:48 +0100 |
Thibaut Girka |
Refactor rendering code a bit.
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Sun, 18 Dec 2011 19:51:29 +0100 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Thu, 15 Dec 2011 19:24:11 +0100 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
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Mon, 05 Dec 2011 23:57:58 +0100 |
Thibaut Girka |
Minor changes to the setup script
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Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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Wed, 07 Dec 2011 14:03:16 +0100 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
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Wed, 07 Dec 2011 13:23:02 +0100 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
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Tue, 29 Nov 2011 23:18:07 +0100 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
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Sun, 27 Nov 2011 15:13:31 +0100 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
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Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
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Fri, 25 Nov 2011 23:41:24 +0100 |
Thibaut Girka |
Make death animation closer to the original
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Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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Tue, 08 Nov 2011 22:10:44 -0800 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
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Sat, 05 Nov 2011 19:43:11 +0100 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
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Tue, 01 Nov 2011 13:50:33 +0100 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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Tue, 01 Nov 2011 13:46:03 +0100 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
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Mon, 31 Oct 2011 19:29:47 +0100 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
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Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
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Mon, 31 Oct 2011 18:08:26 +0100 |
Thibaut Girka |
Batch more sprites!
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Mon, 31 Oct 2011 17:54:06 +0100 |
Thibaut Girka |
Fix orbs' original position
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Mon, 31 Oct 2011 09:38:57 -0700 |
Emmanuel Gil Peyrot |
Implement orbs.
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Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
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Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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Sat, 29 Oct 2011 14:21:42 -0700 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
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Sat, 29 Oct 2011 11:42:22 +0200 |
Thibaut Girka |
Fix ECL function calls... again
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Fri, 28 Oct 2011 23:07:45 +0200 |
Thibaut Girka |
Fix ECL function calls
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Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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Thu, 27 Oct 2011 15:17:21 -0700 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
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Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
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Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
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Thu, 27 Oct 2011 21:53:26 +0200 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
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Thu, 27 Oct 2011 14:24:07 +0200 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
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Wed, 26 Oct 2011 17:54:03 -0700 |
Emmanuel Gil Peyrot |
Implement replays.
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Wed, 26 Oct 2011 15:03:50 -0700 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
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Wed, 26 Oct 2011 03:03:39 -0700 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
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Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
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Wed, 26 Oct 2011 02:27:00 -0700 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
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Tue, 25 Oct 2011 01:29:40 +0200 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
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Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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Sun, 23 Oct 2011 23:28:22 +0200 |
Thibaut Girka |
Freeze time during spellcards
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Sun, 23 Oct 2011 21:00:53 +0200 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
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Sun, 23 Oct 2011 05:11:48 -0700 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
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Sun, 23 Oct 2011 01:53:44 -0700 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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Sat, 22 Oct 2011 06:21:38 -0700 |
Emmanuel Gil Peyrot |
Add grazing check.
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Fri, 21 Oct 2011 10:45:07 -0700 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
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Fri, 21 Oct 2011 19:20:03 +0200 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
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Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
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Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
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Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
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Thu, 20 Oct 2011 03:15:55 -0700 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
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Tue, 18 Oct 2011 16:25:10 -0700 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
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Tue, 18 Oct 2011 14:03:18 -0700 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
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Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
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Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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Tue, 18 Oct 2011 07:35:02 -0700 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
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Sun, 16 Oct 2011 08:01:28 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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Sun, 16 Oct 2011 07:41:26 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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