view pytouhou/game/bullet.pxd @ 465:5f5955635d2c

Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 11 Sep 2013 16:03:55 +0200
parents 3bc37791f0a2
children feecdb4a8928
line wrap: on
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from pytouhou.game.element cimport Element
from pytouhou.game.game cimport Game
from pytouhou.utils.interpolator cimport Interpolator


cdef enum State:
    LAUNCHING, LAUNCHED, CANCELLED


cdef class Bullet(Element):
    cdef public State state
    cdef public unsigned long flags, frame, sprite_idx_offset, damage
    cdef public double dx, dy, angle, speed
    cdef public bint player_bullet, was_visible, grazed
    cdef public object target, _bullet_type
    cdef public tuple hitbox
    cdef public list attributes

    cdef Interpolator speed_interpolator
    cdef Game _game

    cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height)
    cpdef set_anim(self, sprite_idx_offset=*)
    cdef void launch(self)
    cpdef collide(self)
    cpdef cancel(self)
    cpdef update(self)