Mercurial > touhou
view pytouhou/game/bullet.pxd @ 465:5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 11 Sep 2013 16:03:55 +0200 |
parents | 3bc37791f0a2 |
children | feecdb4a8928 |
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from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.utils.interpolator cimport Interpolator cdef enum State: LAUNCHING, LAUNCHED, CANCELLED cdef class Bullet(Element): cdef public State state cdef public unsigned long flags, frame, sprite_idx_offset, damage cdef public double dx, dy, angle, speed cdef public bint player_bullet, was_visible, grazed cdef public object target, _bullet_type cdef public tuple hitbox cdef public list attributes cdef Interpolator speed_interpolator cdef Game _game cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) cpdef set_anim(self, sprite_idx_offset=*) cdef void launch(self) cpdef collide(self) cpdef cancel(self) cpdef update(self)