Mercurial > touhou
view pytouhou/game/bullet.pxd @ 470:98995d8ac744
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 16 Sep 2013 18:41:51 +0200 |
parents | feecdb4a8928 |
children | 8038f1957b71 |
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from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.utils.interpolator cimport Interpolator cdef enum State: LAUNCHING, LAUNCHED, CANCELLED cdef class Bullet(Element): cdef public State state cdef public unsigned long flags, frame, sprite_idx_offset, damage cdef public double dx, dy, angle, speed cdef public bint player_bullet, was_visible, grazed cdef public object target, _bullet_type cdef public list attributes cdef double hitbox[2] cdef Interpolator speed_interpolator cdef Game _game cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) except? False cpdef set_anim(self, sprite_idx_offset=*) cdef void launch(self) except * cdef void collide(self) except * cdef void cancel(self) except * cdef void update(self) except *