view pytouhou/game/bullet.pxd @ 470:98995d8ac744

Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 16 Sep 2013 18:41:51 +0200
parents feecdb4a8928
children 8038f1957b71
line wrap: on
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from pytouhou.game.element cimport Element
from pytouhou.game.game cimport Game
from pytouhou.utils.interpolator cimport Interpolator


cdef enum State:
    LAUNCHING, LAUNCHED, CANCELLED


cdef class Bullet(Element):
    cdef public State state
    cdef public unsigned long flags, frame, sprite_idx_offset, damage
    cdef public double dx, dy, angle, speed
    cdef public bint player_bullet, was_visible, grazed
    cdef public object target, _bullet_type
    cdef public list attributes

    cdef double hitbox[2]
    cdef Interpolator speed_interpolator
    cdef Game _game

    cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) except? False
    cpdef set_anim(self, sprite_idx_offset=*)
    cdef void launch(self) except *
    cdef void collide(self) except *
    cdef void cancel(self) except *
    cdef void update(self) except *