Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 564:a0fa01cd9f70
Make Enemy.get_angle able to target any Element, not only Player.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 12 Jun 2014 18:41:01 +0200 |
parents | c759b97f4f81 |
children | 4b0593da29d5 |
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from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei from .renderer cimport Renderer cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices # For modern GL. cdef GLuint vbo, ibo cdef GLuint vao # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort *indices cdef void set_state(self) nogil cdef void render_background(self) except * cdef void load(self, background, Renderer renderer) except *