Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | b18f0bd30ad0 |
children | 94725968dabb |
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from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei from .renderer cimport Renderer cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices cdef unsigned int use_fixed_pipeline # For modern GL. cdef GLuint vbo, ibo # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort *indices cdef void render_background(self) except * cdef void load(self, background, Renderer renderer) except *