view pytouhou/ui/opengl/background.pxd @ 532:dacdcca59b66

Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 19 Dec 2013 21:55:26 +0100
parents b18f0bd30ad0
children 94725968dabb
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei
from .renderer cimport Renderer

cdef struct Vertex:
    float x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class BackgroundRenderer:
    cdef GLuint texture
    cdef GLsizei nb_indices
    cdef unsigned int use_fixed_pipeline

    # For modern GL.
    cdef GLuint vbo, ibo

    # For fixed pipeline.
    cdef Vertex *vertex_buffer
    cdef GLushort *indices

    cdef void render_background(self) except *
    cdef void load(self, background, Renderer renderer) except *