Mercurial > touhou
view pytouhou/ui/opengl/gamerenderer.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 6e3b3d5d4691 |
children | 53fa73932e9a |
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from pytouhou.utils.matrix cimport Matrix from pytouhou.game.game cimport Game from .background cimport BackgroundRenderer from .renderer cimport Renderer, Framebuffer from .shader cimport Shader cdef class GameRenderer(Renderer): cdef Matrix *game_mvp, *interface_mvp, *proj cdef Shader game_shader, background_shader, interface_shader, passthrough_shader cdef Framebuffer framebuffer cdef BackgroundRenderer background_renderer cdef object background cdef void render_game(self, Game game) except * cdef void render_text(self, dict texts) except * cdef void render_interface(self, interface, game_boss) except *