view pytouhou/ui/opengl/gamerenderer.pxd @ 532:dacdcca59b66

Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 19 Dec 2013 21:55:26 +0100
parents 6e3b3d5d4691
children 53fa73932e9a
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line source

from pytouhou.utils.matrix cimport Matrix
from pytouhou.game.game cimport Game
from .background cimport BackgroundRenderer
from .renderer cimport Renderer, Framebuffer
from .shader cimport Shader

cdef class GameRenderer(Renderer):
    cdef Matrix *game_mvp, *interface_mvp, *proj
    cdef Shader game_shader, background_shader, interface_shader, passthrough_shader
    cdef Framebuffer framebuffer
    cdef BackgroundRenderer background_renderer
    cdef object background

    cdef void render_game(self, Game game) except *
    cdef void render_text(self, dict texts) except *
    cdef void render_interface(self, interface, game_boss) except *