Mercurial > touhou
graph
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Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
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Add falling items.2011-10-09, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
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Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
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Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
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Work around a bug in nouveau2011-10-04, by Thibaut Girka
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Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
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Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
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Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
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Add max bullets limit2011-09-25, by Thibaut Girka
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Simple collision detection2011-09-25, by Thibaut Girka
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Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
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Add EoSD's hitboxes2011-09-25, by Thibaut Girka
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Fix player hitboxes2011-09-25, by Thibaut Girka
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Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
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Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
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Use Cython, improve performances!2011-09-11, by Thibaut Girka
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Introduce characters!2011-09-10, by Thibaut Girka
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Fix potential crash2011-09-10, by Thibaut Girka
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Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka
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Fix bullets2011-09-10, by Thibaut Girka
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Fix a rendering bug2011-09-10, by Thibaut Girka
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Small refactoring and massive performance improvements2011-09-10, by Thibaut Girka
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Fix a few things with special bullet flags2011-09-10, by Thibaut Girka
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Various optimizations2011-09-10, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()2011-09-09, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!2011-09-09, by Thibaut Girka
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Small refactoring and massive performance improvement2011-09-08, by Thibaut Girka
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Switch from pygame + PyOpenGL to pyglet2011-09-07, by Thibaut Girka
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Fix std parsing2011-09-07, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes2011-09-07, by Thibaut Girka
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Welcome self-sufficient data!2011-09-07, by Thibaut Girka
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Add sample data2011-09-06, by Thibaut Girka
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Fix special bullet function/flags handling2011-09-06, by Thibaut Girka
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Minor changes2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!2011-09-06, by Thibaut Girka
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Fix a few, minor things2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.std!2011-09-06, by Thibaut Girka
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Implement bullet_launch_offset thing2011-09-06, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!2011-09-05, by Thibaut Girka
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(almost) implement Cirno's freezing spellcard2011-09-05, by Thibaut Girka
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Minor refactoring2011-09-05, by Thibaut Girka
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A few changes in the execution order to match 102h.exe2011-09-05, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exe2011-09-05, by Thibaut Girka
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Fix boss callback, handle a few more callbacks2011-09-04, by Thibaut Girka
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Handle variables in ECL instruction 822011-09-04, by Thibaut Girka
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Disable debug-level logging2011-09-04, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!2011-09-04, by Thibaut Girka
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Change a debug string to avoid confusion2011-09-04, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemy2011-09-04, by Thibaut Girka
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Refactor \o/2011-09-04, by Thibaut Girka
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Handle ECL instruction 182011-09-04, by Thibaut Girka
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Handle ECL opcodes with string.2011-09-04, by Emmanuel Gil Peyrot