Mercurial > touhou
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Add an option to choose which game to play; currently only EoSD is supported.Sat, 31 Aug 2013 07:39:04 +0200, by Emmanuel Gil Peyrot
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Raise an exception if GL context creation fails instead of failing silently.Fri, 30 Aug 2013 23:32:36 +0200, by Thibaut Girka
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By default, only enable fps limiting if vsync doesn't do the job.Fri, 30 Aug 2013 20:38:02 +0200, by Thibaut Girka
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Give a friendlier error message if pkg-config isn’t found.Fri, 30 Aug 2013 20:04:39 +0200, by Emmanuel Gil Peyrot
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Add back Windows support, using GLEW for OpenGL.Fri, 30 Aug 2013 18:21:07 +0200, by Emmanuel Gil Peyrot
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Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!Sat, 03 Aug 2013 15:49:11 +0200, by Emmanuel Gil Peyrot
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Make Bullet.state an enum.Sat, 17 Aug 2013 17:44:11 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.game an extension type.Sat, 17 Aug 2013 06:29:53 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.item an extension type.Sat, 17 Aug 2013 06:01:45 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.Sat, 17 Aug 2013 04:44:28 +0200, by Emmanuel Gil Peyrot
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Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.effect an extension type.Sat, 17 Aug 2013 02:36:05 +0200, by Emmanuel Gil Peyrot
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Type Bullet more, to improve performances.Sat, 10 Aug 2013 15:21:39 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.enemy an extension type.Sat, 10 Aug 2013 19:59:17 +0200, by Emmanuel Gil Peyrot
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Add a base Element class for every object in pytouhou.game.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.sprite an extension type.Sat, 10 Aug 2013 20:48:17 +0200, by Emmanuel Gil Peyrot
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Make only one call to render_elements during interface rendering.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Make Interpolator an extension type.Wed, 07 Aug 2013 11:34:44 +0200, by Emmanuel Gil Peyrot
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Cythonize pytouhou.utils.maths and pytouhou.utils.vector.Wed, 07 Aug 2013 11:34:42 +0200, by Emmanuel Gil Peyrot
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Improve Matrix representation, using float[16] instead of imbricated python lists.Wed, 07 Aug 2013 11:34:40 +0200, by Emmanuel Gil Peyrot
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Move the common parts of EoSDGame outside, to not reallocate them at each stage.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Always run the first frame of an ANMRunner.Sun, 11 Aug 2013 14:23:50 +0200, by Emmanuel Gil Peyrot
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Split ANMRunner.run_frame into Sprite.update.Sat, 10 Aug 2013 15:18:44 +0200, by Emmanuel Gil Peyrot
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Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.Fri, 30 Aug 2013 14:01:09 +0200, by Emmanuel Gil Peyrot
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Remove AnmWrapper, since ANMs are lists of entries now.Sat, 03 Aug 2013 15:49:04 +0200, by Emmanuel Gil Peyrot
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Implement PCB’s ANM2 format and vm.Sat, 03 Aug 2013 15:48:57 +0200, by Emmanuel Gil Peyrot
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Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.Tue, 16 Jul 2013 21:17:22 +0200, by Emmanuel Gil Peyrot
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Move the depth buffer clear outside of scissor, as per apitrace’s advice.Sat, 03 Aug 2013 15:48:51 +0200, by Emmanuel Gil Peyrot
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.Tue, 16 Jul 2013 21:11:35 +0200, by Emmanuel Gil Peyrot
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Make the anmviewer use the new architecture.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Make the Shader class use cython too.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Replace Pyglet with our own Cython OpenGL wrapper.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Refactor window management in its own class.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Replace Pyglet’s image loader with our SDL2_image-based one.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Re-implement frame controlWed, 06 Feb 2013 18:45:12 +0100, by Thibaut Girka
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Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Remove the type of the self argument in extension types, as it clutters the code with useless information.Thu, 22 Aug 2013 12:21:12 +0200, by Emmanuel Gil Peyrot
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Importing everything makes the --help slow, call parse_args before the imports.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
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Add a --verbosity option, to disable logging for machines with a very slow terminal.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
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Follow the PEP-0394 guidelines, migrating from python to python2.Sat, 22 Jun 2013 23:16:03 +0200, by Emmanuel Gil Peyrot
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Let the gc do its work, don’t keep useless references.Wed, 12 Jun 2013 18:32:35 +0200, by Emmanuel Gil Peyrot
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Refactor the maths functions out of Renderer.Wed, 12 Jun 2013 18:30:08 +0200, by Emmanuel Gil Peyrot
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Remove indirect access to Matrix values.Wed, 12 Jun 2013 16:07:22 +0200, by Emmanuel Gil Peyrot
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Don’t render null-sized arrays of elements.Wed, 12 Jun 2013 16:03:30 +0200, by Emmanuel Gil Peyrot
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Move ascii_wrapper to the interface, as it is game-dependent.Wed, 12 Jun 2013 16:03:26 +0200, by Emmanuel Gil Peyrot
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Do the correct score calculation even when the enemy isn’t damageable.Sun, 09 Jun 2013 22:54:33 +0200, by Emmanuel Gil Peyrot
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Add a --no-particles option to remove particles.Sun, 09 Jun 2013 22:53:25 +0200, by Emmanuel Gil Peyrot
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Fix the --no-background option.Tue, 30 Apr 2013 01:48:25 +0200, by Emmanuel Gil Peyrot
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Make the anmviewer use the programmable pipeline too.Sun, 24 Mar 2013 10:31:23 +0100, by Emmanuel Gil Peyrot
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Add MoF’s hints support, and fix the Text timeout interface.Sun, 24 Mar 2013 10:29:37 +0100, by Emmanuel Gil Peyrot
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Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.Sun, 17 Feb 2013 15:20:30 +0100, by Emmanuel Gil Peyrot
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Add a version attribute to ANM0 and latest discovered instruction.Sat, 16 Feb 2013 19:31:29 +0100, by Emmanuel Gil Peyrot
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Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.Thu, 14 Feb 2013 20:07:23 +0100, by Emmanuel Gil Peyrot
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Add support for MoF’s hint format.Tue, 12 Feb 2013 19:27:10 +0100, by Emmanuel Gil Peyrot
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Make the background use a single vbo and offsets, just like the 2D code.Tue, 12 Feb 2013 19:19:31 +0100, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.Tue, 12 Feb 2013 18:20:49 +0100, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.Wed, 06 Feb 2013 21:41:05 +0100, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.Wed, 06 Feb 2013 21:19:20 +0100, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.Wed, 06 Feb 2013 21:01:45 +0100, by Emmanuel Gil Peyrot