Mercurial > touhou
graph
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Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
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Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
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Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
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Add max bullets limit2011-09-25, by Thibaut Girka
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Simple collision detection2011-09-25, by Thibaut Girka
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Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
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Add EoSD's hitboxes2011-09-25, by Thibaut Girka
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Fix player hitboxes2011-09-25, by Thibaut Girka
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Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
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Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
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Use Cython, improve performances!2011-09-11, by Thibaut Girka
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Introduce characters!2011-09-10, by Thibaut Girka
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Fix potential crash2011-09-10, by Thibaut Girka
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Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka
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Fix bullets2011-09-10, by Thibaut Girka
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Fix a rendering bug2011-09-10, by Thibaut Girka
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Small refactoring and massive performance improvements2011-09-10, by Thibaut Girka
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Fix a few things with special bullet flags2011-09-10, by Thibaut Girka
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Various optimizations2011-09-10, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()2011-09-09, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!2011-09-09, by Thibaut Girka
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Small refactoring and massive performance improvement2011-09-08, by Thibaut Girka
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Switch from pygame + PyOpenGL to pyglet2011-09-07, by Thibaut Girka
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Fix std parsing2011-09-07, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes2011-09-07, by Thibaut Girka
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Welcome self-sufficient data!2011-09-07, by Thibaut Girka
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Add sample data2011-09-06, by Thibaut Girka
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Fix special bullet function/flags handling2011-09-06, by Thibaut Girka
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Minor changes2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!2011-09-06, by Thibaut Girka
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Fix a few, minor things2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.std!2011-09-06, by Thibaut Girka
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Implement bullet_launch_offset thing2011-09-06, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!2011-09-05, by Thibaut Girka
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(almost) implement Cirno's freezing spellcard2011-09-05, by Thibaut Girka
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Minor refactoring2011-09-05, by Thibaut Girka
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A few changes in the execution order to match 102h.exe2011-09-05, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exe2011-09-05, by Thibaut Girka
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Fix boss callback, handle a few more callbacks2011-09-04, by Thibaut Girka
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Handle variables in ECL instruction 822011-09-04, by Thibaut Girka
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Disable debug-level logging2011-09-04, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!2011-09-04, by Thibaut Girka
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Change a debug string to avoid confusion2011-09-04, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemy2011-09-04, by Thibaut Girka
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Refactor \o/2011-09-04, by Thibaut Girka
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Handle ECL instruction 182011-09-04, by Thibaut Girka
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Handle ECL opcodes with string.2011-09-04, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoring2011-09-04, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded things2011-09-04, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.2011-09-04, by Thibaut Girka
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Fix ECL instruction 32011-09-04, by Thibaut Girka
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Minor refactoring2011-09-04, by Thibaut Girka
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Fix attack flags implementation2011-09-04, by Thibaut Girka
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Ugly implementation of three new attack flags.2011-09-04, by Emmanuel Gil Peyrot
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Fix add_int2011-09-03, by Thibaut Girka
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Handle a few attack flags2011-09-03, by Thibaut Girka
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Various optimizations2011-09-03, by Thibaut Girka
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Oops O:)2011-09-03, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :p2011-09-03, by Thibaut Girka
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Fix a few things2011-09-03, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsets2011-09-03, by Thibaut Girka
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Fix set_random_sprite's format2011-09-03, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/2011-09-03, by Thibaut Girka
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Fix/rename/comment a few things2011-08-31, by Thibaut Girka
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Handle a new ECL instruction, and add some names.2011-08-31, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.2011-08-31, by Emmanuel Gil Peyrot
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Handle a few more ECL instructions2011-08-30, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)2011-08-28, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)2011-08-28, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.2011-08-27, by Thibaut Girka
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Add support for a few ANM instructions2011-08-27, by Thibaut Girka
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Add set_random_angle support2011-08-27, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.2011-08-27, by Thibaut Girka
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Minor cleanup2011-08-26, by Thibaut Girka
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Add support for a few opcodes.2011-08-26, by Thibaut Girka
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Add offset translation for all relative jumps.2011-08-25, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.2011-08-25, by Emmanuel Gil Peyrot
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Implement conditional jumps.2011-08-25, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.2011-08-25, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functions2011-08-24, by Thibaut Girka
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Fix toggle_mirror.2011-08-24, by Thibaut Girka
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Enable interpolators to use different formulas2011-08-24, by Thibaut Girka
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Handle set_random_angle properly! At last!2011-08-23, by Thibaut Girka
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Use logging module2011-08-23, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructions2011-08-23, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)2011-08-22, by Thibaut Girka
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Fix a few bugs2011-08-22, by Thibaut Girka
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Fix anim cycling2011-08-22, by Thibaut Girka
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Oops2011-08-22, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.2011-08-22, by Thibaut Girka
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Add support for a few instructions2011-08-22, by Thibaut Girka
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Fix a few bugs and add support for a few instructions2011-08-22, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner2011-08-22, by Thibaut Girka
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Support a few more instructions2011-08-22, by Thibaut Girka
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Handle a few more opcodes2011-08-22, by Thibaut Girka
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Add/fix a few opcodes2011-08-22, by Thibaut Girka
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Fix camera handling, should be much closer to the original, now2011-08-22, by Thibaut Girka
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Fix Matrix.rotate_y2011-08-22, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)2011-08-18, by Thibaut Girka
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Refactor ECL parsing/etc.2011-08-18, by Thibaut Girka
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Add (hopefully) "texture shifting" in animations2011-08-14, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/2011-08-14, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSD2011-08-14, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handling2011-08-14, by Thibaut Girka
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Add alpha (anm0 instruction 3) support2011-08-14, by Thibaut Girka
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Minor refactoring2011-08-14, by Thibaut Girka
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Fix anm0 parsing2011-08-14, by Thibaut Girka
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Fix animation script flow handling2011-08-14, by Thibaut Girka
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Fix scoping issue with _enemy_deleter2011-08-12, by Thibaut Girka
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Can't stop optimizing!2011-08-12, by Thibaut Girka
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Some more optimization!2011-08-12, by Thibaut Girka
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Various optimizations2011-08-12, by Thibaut Girka
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Don't lose time updating off-screen enemies' sprites2011-08-12, by Thibaut Girka
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Massive sprite updating/matrix handling optimizations2011-08-12, by Thibaut Girka
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Add rotating sprite support2011-08-12, by Thibaut Girka
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Basic sprite animation support2011-08-12, by Thibaut Girka
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Preload enemy and background textures2011-08-12, by Thibaut Girka
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Fix a deadlock :(2011-08-12, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some culling2011-08-12, by Thibaut Girka
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Fix Rumia's animations2011-08-11, by Thibaut Girka
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Small refactoring, and Rumia \o/2011-08-11, by Thibaut Girka
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Handle more enemies types and movements2011-08-11, by Thibaut Girka
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Minor fix in eclviewer2011-08-09, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.2011-08-09, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.2011-08-09, by Thibaut Girka
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Refactor in order to support multiple textures2011-08-06, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka
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Minor refactoring2011-08-05, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.2011-08-05, by Thibaut Girka
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Add some explanations to the magic constants2011-08-03, by Thibaut Girka
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Use the original game's near and far planes.2011-08-02, by Thibaut Girka
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Fix texture coords handling2011-08-02, by Thibaut Girka
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Fix z-sorting issues2011-08-02, by Thibaut Girka
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Add preliminary fog support2011-08-02, by Thibaut Girka
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Fix sprite size/scale thing \o/2011-08-01, by Thibaut Girka
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Fix camera handling, thanks, elghinn!2011-08-01, by Thibaut Girka
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Add buggy stageviewer!2011-08-01, by Thibaut Girka
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Add hgignore file to ignore python bytecode files2011-08-01, by Thibaut Girka
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Add preliminay support for EoSD's ANM format2011-08-01, by Thibaut Girka
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Oops2011-08-01, by Thibaut Girka
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Hello Gensokyo _o/2011-07-31, by Thibaut Girka