Mercurial > touhou
graph
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Handle variables in set_pos instruction (Daiyousei...)2011-08-28, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)2011-08-28, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.2011-08-27, by Thibaut Girka
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Add support for a few ANM instructions2011-08-27, by Thibaut Girka
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Add set_random_angle support2011-08-27, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.2011-08-27, by Thibaut Girka
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Minor cleanup2011-08-26, by Thibaut Girka
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Add support for a few opcodes.2011-08-26, by Thibaut Girka
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Add offset translation for all relative jumps.2011-08-25, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.2011-08-25, by Emmanuel Gil Peyrot
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Implement conditional jumps.2011-08-25, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.2011-08-25, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functions2011-08-24, by Thibaut Girka
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Fix toggle_mirror.2011-08-24, by Thibaut Girka
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Enable interpolators to use different formulas2011-08-24, by Thibaut Girka
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Handle set_random_angle properly! At last!2011-08-23, by Thibaut Girka
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Use logging module2011-08-23, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructions2011-08-23, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)2011-08-22, by Thibaut Girka
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Fix a few bugs2011-08-22, by Thibaut Girka
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Fix anim cycling2011-08-22, by Thibaut Girka
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Oops2011-08-22, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.2011-08-22, by Thibaut Girka
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Add support for a few instructions2011-08-22, by Thibaut Girka
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Fix a few bugs and add support for a few instructions2011-08-22, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner2011-08-22, by Thibaut Girka
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Support a few more instructions2011-08-22, by Thibaut Girka
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Handle a few more opcodes2011-08-22, by Thibaut Girka
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Add/fix a few opcodes2011-08-22, by Thibaut Girka
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Fix camera handling, should be much closer to the original, now2011-08-22, by Thibaut Girka
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Fix Matrix.rotate_y2011-08-22, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)2011-08-18, by Thibaut Girka
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Refactor ECL parsing/etc.2011-08-18, by Thibaut Girka
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Add (hopefully) "texture shifting" in animations2011-08-14, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/2011-08-14, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSD2011-08-14, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handling2011-08-14, by Thibaut Girka
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Add alpha (anm0 instruction 3) support2011-08-14, by Thibaut Girka
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Minor refactoring2011-08-14, by Thibaut Girka
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Fix anm0 parsing2011-08-14, by Thibaut Girka
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Fix animation script flow handling2011-08-14, by Thibaut Girka
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Fix scoping issue with _enemy_deleter2011-08-12, by Thibaut Girka
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Can't stop optimizing!2011-08-12, by Thibaut Girka
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Some more optimization!2011-08-12, by Thibaut Girka
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Various optimizations2011-08-12, by Thibaut Girka
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Don't lose time updating off-screen enemies' sprites2011-08-12, by Thibaut Girka
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Massive sprite updating/matrix handling optimizations2011-08-12, by Thibaut Girka
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Add rotating sprite support2011-08-12, by Thibaut Girka
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Basic sprite animation support2011-08-12, by Thibaut Girka
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Preload enemy and background textures2011-08-12, by Thibaut Girka
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Fix a deadlock :(2011-08-12, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some culling2011-08-12, by Thibaut Girka
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Fix Rumia's animations2011-08-11, by Thibaut Girka
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Small refactoring, and Rumia \o/2011-08-11, by Thibaut Girka
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Handle more enemies types and movements2011-08-11, by Thibaut Girka
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Minor fix in eclviewer2011-08-09, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.2011-08-09, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.2011-08-09, by Thibaut Girka
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Refactor in order to support multiple textures2011-08-06, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka