Mercurial > touhou
graph
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Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
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Use Cython, improve performances!2011-09-11, by Thibaut Girka
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Introduce characters!2011-09-10, by Thibaut Girka
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Fix potential crash2011-09-10, by Thibaut Girka
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Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka
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Fix bullets2011-09-10, by Thibaut Girka
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Fix a rendering bug2011-09-10, by Thibaut Girka
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Small refactoring and massive performance improvements2011-09-10, by Thibaut Girka
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Fix a few things with special bullet flags2011-09-10, by Thibaut Girka
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Various optimizations2011-09-10, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()2011-09-09, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!2011-09-09, by Thibaut Girka
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Small refactoring and massive performance improvement2011-09-08, by Thibaut Girka
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Switch from pygame + PyOpenGL to pyglet2011-09-07, by Thibaut Girka
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Fix std parsing2011-09-07, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes2011-09-07, by Thibaut Girka
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Welcome self-sufficient data!2011-09-07, by Thibaut Girka
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Add sample data2011-09-06, by Thibaut Girka
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Fix special bullet function/flags handling2011-09-06, by Thibaut Girka
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Minor changes2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!2011-09-06, by Thibaut Girka
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Fix a few, minor things2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.std!2011-09-06, by Thibaut Girka
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Implement bullet_launch_offset thing2011-09-06, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!2011-09-05, by Thibaut Girka
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(almost) implement Cirno's freezing spellcard2011-09-05, by Thibaut Girka
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Minor refactoring2011-09-05, by Thibaut Girka
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A few changes in the execution order to match 102h.exe2011-09-05, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exe2011-09-05, by Thibaut Girka
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Fix boss callback, handle a few more callbacks2011-09-04, by Thibaut Girka
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Handle variables in ECL instruction 822011-09-04, by Thibaut Girka
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Disable debug-level logging2011-09-04, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!2011-09-04, by Thibaut Girka
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Change a debug string to avoid confusion2011-09-04, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemy2011-09-04, by Thibaut Girka
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Refactor \o/2011-09-04, by Thibaut Girka
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Handle ECL instruction 182011-09-04, by Thibaut Girka
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Handle ECL opcodes with string.2011-09-04, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoring2011-09-04, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded things2011-09-04, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.2011-09-04, by Thibaut Girka
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Fix ECL instruction 32011-09-04, by Thibaut Girka
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Minor refactoring2011-09-04, by Thibaut Girka
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Fix attack flags implementation2011-09-04, by Thibaut Girka
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Ugly implementation of three new attack flags.2011-09-04, by Emmanuel Gil Peyrot
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Fix add_int2011-09-03, by Thibaut Girka
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Handle a few attack flags2011-09-03, by Thibaut Girka
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Various optimizations2011-09-03, by Thibaut Girka
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Oops O:)2011-09-03, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :p2011-09-03, by Thibaut Girka
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Fix a few things2011-09-03, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsets2011-09-03, by Thibaut Girka
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Fix set_random_sprite's format2011-09-03, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/2011-09-03, by Thibaut Girka
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Fix/rename/comment a few things2011-08-31, by Thibaut Girka
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Handle a new ECL instruction, and add some names.2011-08-31, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.2011-08-31, by Emmanuel Gil Peyrot
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Handle a few more ECL instructions2011-08-30, by Thibaut Girka