Mercurial > touhou
graph
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Cythonize pytouhou.utils.maths and pytouhou.utils.vector.2013-08-07, by Emmanuel Gil Peyrot
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Improve Matrix representation, using float[16] instead of imbricated python lists.2013-08-07, by Emmanuel Gil Peyrot
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Move the common parts of EoSDGame outside, to not reallocate them at each stage.2013-08-11, by Emmanuel Gil Peyrot
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Always run the first frame of an ANMRunner.2013-08-11, by Emmanuel Gil Peyrot
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Split ANMRunner.run_frame into Sprite.update.2013-08-10, by Emmanuel Gil Peyrot
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Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.2013-08-30, by Emmanuel Gil Peyrot
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Remove AnmWrapper, since ANMs are lists of entries now.2013-08-03, by Emmanuel Gil Peyrot
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Implement PCB’s ANM2 format and vm.2013-08-03, by Emmanuel Gil Peyrot
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Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.2013-07-16, by Emmanuel Gil Peyrot
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Move the depth buffer clear outside of scissor, as per apitrace’s advice.2013-08-03, by Emmanuel Gil Peyrot
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.2013-07-16, by Emmanuel Gil Peyrot
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Make the anmviewer use the new architecture.2013-07-16, by Emmanuel Gil Peyrot
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Make the Shader class use cython too.2013-07-16, by Emmanuel Gil Peyrot
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Replace Pyglet with our own Cython OpenGL wrapper.2013-07-16, by Emmanuel Gil Peyrot
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Refactor window management in its own class.2013-07-16, by Emmanuel Gil Peyrot
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Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.2013-07-16, by Emmanuel Gil Peyrot
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Replace Pyglet’s image loader with our SDL2_image-based one.2013-07-16, by Emmanuel Gil Peyrot
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Re-implement frame control2013-02-06, by Thibaut Girka
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Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.2013-07-16, by Emmanuel Gil Peyrot
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Remove the type of the self argument in extension types, as it clutters the code with useless information.2013-08-22, by Emmanuel Gil Peyrot
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Importing everything makes the --help slow, call parse_args before the imports.2013-07-16, by Emmanuel Gil Peyrot
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Add a --verbosity option, to disable logging for machines with a very slow terminal.2013-07-16, by Emmanuel Gil Peyrot
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Follow the PEP-0394 guidelines, migrating from python to python2.2013-06-22, by Emmanuel Gil Peyrot
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Let the gc do its work, don’t keep useless references.2013-06-12, by Emmanuel Gil Peyrot
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Refactor the maths functions out of Renderer.2013-06-12, by Emmanuel Gil Peyrot
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Remove indirect access to Matrix values.2013-06-12, by Emmanuel Gil Peyrot
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Don’t render null-sized arrays of elements.2013-06-12, by Emmanuel Gil Peyrot
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Move ascii_wrapper to the interface, as it is game-dependent.2013-06-12, by Emmanuel Gil Peyrot
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Do the correct score calculation even when the enemy isn’t damageable.2013-06-09, by Emmanuel Gil Peyrot
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Add a --no-particles option to remove particles.2013-06-09, by Emmanuel Gil Peyrot
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Fix the --no-background option.2013-04-29, by Emmanuel Gil Peyrot
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Make the anmviewer use the programmable pipeline too.2013-03-24, by Emmanuel Gil Peyrot
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Add MoF’s hints support, and fix the Text timeout interface.2013-03-24, by Emmanuel Gil Peyrot
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Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.2013-02-17, by Emmanuel Gil Peyrot
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Add a version attribute to ANM0 and latest discovered instruction.2013-02-16, by Emmanuel Gil Peyrot
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Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.2013-02-14, by Emmanuel Gil Peyrot
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Add support for MoF’s hint format.2013-02-12, by Emmanuel Gil Peyrot
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Make the background use a single vbo and offsets, just like the 2D code.2013-02-12, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.2013-02-12, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.2013-02-06, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.2013-02-06, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.2013-02-06, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.2013-02-06, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.2013-02-06, by Emmanuel Gil Peyrot
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When merging RGB and alpha data, get the C arrays only at the start of the loop.2013-01-07, by Emmanuel Gil Peyrot
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Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.2013-01-07, by Emmanuel Gil Peyrot
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Use only half-size hitboxes for player.2012-11-12, by Emmanuel Gil Peyrot
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Add "explosion", instruction 118.2012-10-21, by Emmanuel Gil Peyrot
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Make particles behave as in the original game.2012-10-21, by Emmanuel Gil Peyrot
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Display something at the start of a stage.2012-10-20, by Emmanuel Gil Peyrot
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Cancel player lasers when she dies.2012-10-20, by Emmanuel Gil Peyrot
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Add missing imports, and remove side-effects in asserts.2012-10-20, by Emmanuel Gil Peyrot
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Make rendering of multiple-sprites elements work like single-sprites.2012-10-02, by Emmanuel Gil Peyrot
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Replace wildcard imports with normal ones.2012-09-07, by Emmanuel Gil Peyrot
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Fix the anmviewer, broken since changeset 370:74471afbac37.2012-09-07, by Emmanuel Gil Peyrot
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Don’t hardcode background script for Widget.2012-09-07, by Emmanuel Gil Peyrot
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Replace player position in game zone right after its move; fix shots offsets at boundaries.2012-09-07, by Emmanuel Gil Peyrot
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Make a sound when an enemy is hit.2012-08-30, by Emmanuel Gil Peyrot
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Add the debug feature to start a game at the end of a replay.2012-08-29, by Emmanuel Gil Peyrot
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Add meaningful exceptions in format parsing.2012-08-29, by Emmanuel Gil Peyrot
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Support more than one version of a vm.2012-08-06, by Emmanuel Gil Peyrot
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Add an option to disable background.2012-08-06, by Emmanuel Gil Peyrot
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Use an iterator to get the keystates from a replay.2012-08-05, by Emmanuel Gil Peyrot
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Add the ability to save a replay.2012-08-05, by Emmanuel Gil Peyrot
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Use a future-proof ECL parser.2012-08-06, by Emmanuel Gil Peyrot
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Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.2012-07-27, by Emmanuel Gil Peyrot
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.2012-07-27, by Emmanuel Gil Peyrot
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Fix crash with the demo version of Touhou 62012-07-11, by Thibaut Girka
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Minor optimizations2012-07-11, by Thibaut Girka
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Various optimizations2012-07-09, by Thibaut Girka
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Fix Rumia on timeout2012-07-09, by Thibaut Girka
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Add more information to ECL debug messages2012-07-09, by Thibaut Girka
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Empty ECL stack when calling a callback.2012-07-09, by Thibaut Girka
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Enable debug messages when using --debug2012-07-09, by Thibaut Girka
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(partially?) implement ECL's instruction 1332012-07-09, by Thibaut Girka
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Rename set_visible to set_invisible, since it's what it does...2012-07-09, by Thibaut Girka
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Fix Flandre's QED: Ripples of 495 years2012-07-09, by Thibaut Girka
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Fix crash in ECL's kill_enemies2012-07-09, by Thibaut Girka
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Make bosses clean their mess when timeouting2012-07-07, by Thibaut Girka
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Fix Koakuma2012-07-07, by Thibaut Girka
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Fix crasher2012-07-07, by Thibaut Girka
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Fix bullet cancellation... again...2012-07-07, by Thibaut Girka
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Fix callbacks2012-07-07, by Thibaut Girka
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Allow Z as well as W to shoot.2012-07-07, by Thibaut Girka
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Clean up effects left behind by lasers in boss rush mode2012-07-07, by Thibaut Girka
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Fix timeout display issue (> 99 should be displayed as 99)2012-07-07, by Thibaut Girka
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Fix remaining lives display issue2012-07-07, by Thibaut Girka
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Quick and dirty fixes2012-07-05, by Thibaut Girka
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Fix issue when disabling low life trigger2012-07-04, by Thibaut Girka
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Show the size of the spellcard life.2012-07-04, by Emmanuel Gil Peyrot
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Add a gauge and use it for the enemy life bar.2012-07-04, by Emmanuel Gil Peyrot
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Display a boss remaining lives and timeout.2012-07-04, by Emmanuel Gil Peyrot
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Minor fix in boss rush mode2012-07-04, by Thibaut Girka
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Implement sfx for player and enemies.2012-07-04, by Emmanuel Gil Peyrot
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Fix crash when changing levels.2012-07-04, by Thibaut Girka
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Clean music playback API a little.2012-07-04, by Emmanuel Gil Peyrot
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Increase player's power stats during skipped frames in boss rush mode.2012-07-04, by Thibaut Girka
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Implement continues when the lives fall bellow 0.2012-07-04, by Emmanuel Gil Peyrot
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Print an error when all the needed files aren’t present.2012-07-04, by Emmanuel Gil Peyrot
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Skip dialogs in the boss rush mode, and make boss rush skipping faster2012-07-01, by Thibaut Girka
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Fix MSG skipping.2012-07-01, by Thibaut Girka
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Fix bullet cancellation and removal2012-07-01, by Thibaut Girka
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Add options to set FPS limit and disable double buffering2012-06-30, by Thibaut Girka
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Prevent story mode in easy to go beyond stage 5.2012-06-30, by Emmanuel Gil Peyrot
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Add a boss rush mode2012-06-30, by Thibaut Girka
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Add the story mode.2012-06-30, by Emmanuel Gil Peyrot
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Add a GameRunner.load_game method to allow level changes.2012-06-30, by Thibaut Girka
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Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage2012-06-24, by Thibaut Girka
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Fix some replay synchronization issues and update the TODO.2012-06-21, by Emmanuel Gil Peyrot
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Display the text when collecting an item.2012-06-21, by Emmanuel Gil Peyrot
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Add a very simple music player, for testing purpose.2012-06-21, by Emmanuel Gil Peyrot
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Add music support for >PCB.2012-06-21, by Emmanuel Gil Peyrot
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Fix music looping2012-06-18, by Thibaut Girka
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Display lives and bombs.2012-06-13, by Thibaut Girka
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Give a better interface for text handling.2012-05-24, by Thibaut Girka
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Implement music playback.2012-06-13, by Emmanuel Gil Peyrot
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Cancel the bullets when a boss is killed and transfer them to the score.2012-05-23, by Emmanuel Gil Peyrot
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Use Enemy.die_score.2012-05-17, by Emmanuel Gil Peyrot
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Move callbacks handling inside Enemy.2012-05-17, by Emmanuel Gil Peyrot
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Add a TODO list.2012-05-15, by Emmanuel Gil Peyrot
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Fix a bug with ECL instruction 96, and fix overall ECL handling.2012-03-29, by Thibaut Girka
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Add out-of-screen item indicators.2012-03-23, by Thibaut Girka
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Fix Sakuya's daggers in stage 6.2012-03-14, by Thibaut Girka
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Implement hardcoded function 9.2012-03-14, by Thibaut Girka
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Fix Remilia's “Red Magic”.2012-03-14, by Thibaut Girka
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Fix angle between salves of circle-distributed bullets.2012-03-14, by Thibaut Girka
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Implement hardcoded function 11.2012-03-14, by Thibaut Girka
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Implement Remilia's laser webs.2012-03-14, by Thibaut Girka
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Fix difficulty modifiers within spellcards.2012-03-13, by Thibaut Girka
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Minor refactoring2012-03-13, by Thibaut Girka
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Rename a few attributes/methods to make a little more sense.2012-03-13, by Thibaut Girka
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Minor cleanup2012-03-13, by Thibaut Girka
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Update attribute names to reflect the actual interface.2012-03-13, by Thibaut Girka
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Add score/effective_score distinction and prepare for highscore handling.2012-03-10, by Thibaut Girka
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Fix ECL instruction 119.2012-03-10, by Thibaut Girka
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Avoid segfaults in the unlikely case a huge number of sprites is rendered.2012-03-10, by Thibaut Girka
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Add the game interface.2012-03-10, by Emmanuel Gil Peyrot
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Implemented Sakuya's time stop.2012-03-09, by Elias Boutaleb
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Improve heuristic to filter out non-game exes (like custom.exe).2012-03-06, by Thibaut Girka
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Fix relative path handling and os-specific path separators.2012-03-06, by Thibaut Girka
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Implement hardcoded function 8 for Remilia.2012-03-02, by Emmanuel Gil Peyrot
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Fix Remilia’s bat form.2012-03-01, by Emmanuel Gil Peyrot
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Add player lasers for MarisaB.2012-02-21, by Emmanuel Gil Peyrot
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Implement laser collision.2012-02-20, by Thibaut Girka
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Add TH6 score.dat support.2012-02-17, by Thibaut Girka
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Refactor a bit and fix Rumia's disparition.2012-02-15, by Thibaut Girka
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Display lasers' “launch anim”.2012-02-15, by Thibaut Girka
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Fix launch_anim_offsets.2012-02-15, by Thibaut Girka
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Make anmviewer work with newest anmwrapper.2012-02-13, by Emmanuel Gil Peyrot
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Fix Patchouly's Royal Flare.2012-02-12, by Thibaut Girka
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Implement dialogs (MSG files).2012-02-12, by Emmanuel Gil Peyrot
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Document some AnmWrapper related functions.2012-02-12, by Thibaut Girka
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Fix time stop handling.2012-02-12, by Thibaut Girka
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Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.2012-02-12, by Thibaut Girka
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Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.2012-02-11, by Thibaut Girka
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Fix bullet spawning along lasers.2012-02-10, by Thibaut Girka
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Fix ANM interpolators.2012-02-08, by Thibaut Girka
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Fix sprite rotation/translation.2012-02-08, by Thibaut Girka
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Fix generation of bullets/items position from lasers.2012-02-06, by Thibaut Girka
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Fix initial laser offset.2012-02-06, by Thibaut Girka
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Fix spellcard number 0.2012-02-05, by Thibaut Girka
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Implement hardcoded function 14 used by spellcard “Lævateinn”.2012-02-05, by Thibaut Girka
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Partially implement lasers.2012-02-05, by Thibaut Girka
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Partially implement hardcoded function 16, used for QED: ripples of 495 years2012-01-24, by Thibaut Girka
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Fix timeout handling2012-01-24, by Thibaut Girka
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Fix visibility handling2012-01-23, by Thibaut Girka
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Partially fix some of Flandre's spellcards.2012-01-23, by Thibaut Girka
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Fix set_visible.2012-01-23, by Thibaut Girka
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Fix callback handling and damage dealing.2012-01-23, by Thibaut Girka
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Fix Sakuya's bouncing knives2012-01-23, by Thibaut Girka
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Implement ECL’s 3rd hardcoded function.2012-01-23, by Emmanuel Gil Peyrot
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Use better defaults for player, and start the stage as if in practice mode.2012-01-23, by Emmanuel Gil Peyrot
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Homogenise score increase in item collection, in prevision for text handling.2012-01-15, by Emmanuel Gil Peyrot
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Add support for reading from a directory instead of a PBG3 (for debugging purposes).2012-01-23, by Thibaut Girka
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Automatically search data files using different names.2012-01-22, by Thibaut Girka
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Add heuristics to extract character data from the demo .exe.2012-01-22, by Thibaut Girka
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Implement bullet flags 1024 and 2048 (bouncing bullet).2012-01-22, by Thibaut Girka
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Minor performance improvement.2012-01-22, by Thibaut Girka
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Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.2012-01-22, by Thibaut Girka
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Switch Bullet to Cython to improve performances.2012-01-22, by Thibaut Girka
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Refactor pytouhou.game.bullet.2012-01-22, by Thibaut Girka
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Fix bullet removal condition.2012-01-22, by Thibaut Girka
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Preload textures to avoid slowdowns during gameplay2012-01-22, by Thibaut Girka
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Fix initial bullet speed2012-01-22, by Thibaut Girka
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Improve data reading perfs2012-01-22, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.2012-01-21, by Thibaut Girka
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Use the correct animation for player death.2012-01-21, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.2012-01-15, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.2012-01-15, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 242012-01-02, by Thibaut Girka
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Drop the correct amount of power with 119.2011-12-31, by Emmanuel Gil Peyrot
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Update sprite's property even while waiting2012-01-02, by Thibaut Girka
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.2012-01-02, by Emmanuel Gil Peyrot
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Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations2012-01-01, by Thibaut Girka
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 242012-01-01, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx2012-01-01, by Thibaut Girka
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Fix ANM interrupts2012-01-01, by Thibaut Girka
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Add an anmviewer script.2012-01-01, by Emmanuel Gil Peyrot
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Implement ANM0 interrupts2012-01-01, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.2011-12-31, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.2011-12-31, by Emmanuel Gil Peyrot
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Fix replay handling a bit2011-12-31, by Thibaut Girka
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Hopefully implement “accelerating” bullets2011-12-31, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.2011-12-30, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now2011-12-30, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.2011-12-30, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.2011-12-20, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
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Fix setup.py...2011-12-19, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
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Refactor rendering code a bit.2011-12-18, by Thibaut Girka
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Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
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Minor changes to the setup script2011-12-05, by Thibaut Girka
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Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
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Make death animation closer to the original2011-11-25, by Thibaut Girka
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Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
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Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
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Minor refactoring2011-11-05, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
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Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
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Batch more sprites!2011-10-31, by Thibaut Girka
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Fix orbs' original position2011-10-31, by Thibaut Girka
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Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot