log pytouhou/ui/sdl/gamerenderer.py @ 698:05e0425a8bc5

age author description
Mon, 30 Mar 2015 21:00:29 +0200 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
Sat, 28 Mar 2015 21:40:51 +0100 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Tue, 27 May 2014 17:41:52 +0200 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
Fri, 08 Nov 2013 18:48:30 +0100 Emmanuel Gil Peyrot Add a very simple sample interface.
Thu, 15 May 2014 02:56:08 +0200 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
Mon, 10 Feb 2014 18:03:50 +0100 Emmanuel Gil Peyrot Optimise Clock a bit more.
Thu, 19 Dec 2013 21:55:26 +0100 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Sun, 11 May 2014 20:25:07 +0200 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.