Fri, 08 Nov 2013 18:48:30 +0100 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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Thu, 24 Apr 2014 20:01:42 +0200 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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Wed, 18 Dec 2013 22:36:23 +0100 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
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Thu, 28 Nov 2013 18:55:43 +0100 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
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Tue, 19 Nov 2013 14:19:14 +0100 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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Wed, 23 Oct 2013 18:24:17 +0200 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
base
pytouhou/ui/gamerunner.py@67973f0c663d
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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Fri, 06 Sep 2013 22:35:54 +0200 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
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Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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Mon, 02 Sep 2013 22:16:38 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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Sat, 03 Aug 2013 15:48:51 +0200 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
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Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
base
pytouhou/ui/gamerunner.py@2aa017642273
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