log pytouhou/ui/gamerenderer.pyx @ 442:6b4c3e250bd6

age author description
Wed, 07 Aug 2013 11:34:40 +0200 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
Sat, 03 Aug 2013 15:48:51 +0200 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the Shader class use cython too.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper. base pytouhou/ui/gamerenderer.py@af825e651043
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Fri, 07 Sep 2012 13:05:19 +0200 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.
Fri, 27 Jul 2012 18:43:48 +0200 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Thu, 05 Jul 2012 00:11:19 +0200 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.
Wed, 04 Jul 2012 23:05:21 +0200 Emmanuel Gil Peyrot Clean music playback API a little.
Sat, 30 Jun 2012 13:02:24 +0200 Thibaut Girka Add a GameRunner.load_game method to allow level changes.
Thu, 21 Jun 2012 15:01:25 +0200 Emmanuel Gil Peyrot Display the text when collecting an item.
Fri, 23 Mar 2012 16:27:07 +0100 Thibaut Girka Add out-of-screen item indicators.
Tue, 13 Mar 2012 19:18:14 +0100 Thibaut Girka Rename a few attributes/methods to make a little more sense.
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Tue, 21 Feb 2012 14:28:38 +0100 Emmanuel Gil Peyrot Add player lasers for MarisaB.
Sun, 12 Feb 2012 16:06:03 +0100 Emmanuel Gil Peyrot Implement dialogs (MSG files).
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Tue, 24 Jan 2012 00:56:31 +0100 Thibaut Girka Fix visibility handling
Sun, 22 Jan 2012 18:03:47 +0100 Thibaut Girka Preload textures to avoid slowdowns during gameplay
Mon, 02 Jan 2012 15:46:29 +0100 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Sun, 18 Dec 2011 21:23:51 +0100 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
Sun, 18 Dec 2011 20:47:48 +0100 Thibaut Girka Refactor rendering code a bit.
Sun, 18 Dec 2011 19:51:29 +0100 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
Sat, 17 Dec 2011 21:18:39 +0100 Emmanuel Gil Peyrot Change background during spellcards.
Tue, 01 Nov 2011 13:50:33 +0100 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way. base pytouhou/opengl/gamerenderer.pyx@16b5a912068e