log pytouhou/game/enemy.py @ 212:78e9957ad344

age author description
Sat, 26 Nov 2011 20:39:04 +0100 Thibaut Girka Hopefully fix enemy-player collision
Tue, 22 Nov 2011 20:51:35 +0100 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
Tue, 08 Nov 2011 23:01:18 -0800 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
Sat, 05 Nov 2011 20:19:15 +0100 Thibaut Girka Minor refactoring
Mon, 31 Oct 2011 19:01:09 +0100 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
Sun, 30 Oct 2011 11:29:08 -0700 Emmanuel Gil Peyrot Do the right action when collecting an item.
Fri, 28 Oct 2011 12:38:26 +0200 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Fix a few things about particles.
Wed, 26 Oct 2011 02:38:50 -0700 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
Wed, 26 Oct 2011 02:27:00 -0700 Emmanuel Gil Peyrot Implement two new ECL instructions.
Tue, 25 Oct 2011 01:29:40 +0200 Thibaut Girka (Hopefully) use difficulty as it should.
Sun, 23 Oct 2011 14:50:44 -0700 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Sun, 23 Oct 2011 01:53:44 -0700 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Fri, 21 Oct 2011 09:37:23 -0700 Emmanuel Gil Peyrot Move effects where they should be.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Tue, 18 Oct 2011 13:37:55 -0700 Emmanuel Gil Peyrot Fix default death animation.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:34:36 +0200 Thibaut Girka Rename a few functions, move a few things around...
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Sun, 25 Sep 2011 21:00:43 +0200 Thibaut Girka Add max bullets limit
Fri, 23 Sep 2011 02:52:09 -0700 Emmanuel Gil Peyrot Implement instruction 74.
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sun, 11 Sep 2011 05:13:43 -0700 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
Sat, 10 Sep 2011 22:48:56 +0200 Thibaut Girka Introduce characters!
Sat, 10 Sep 2011 11:58:24 +0200 Thibaut Girka Various optimizations
Thu, 08 Sep 2011 12:46:05 +0200 Thibaut Girka Small refactoring and massive performance improvement
Tue, 06 Sep 2011 13:54:40 +0200 Thibaut Girka Implement bullet_launch_offset thing
Tue, 06 Sep 2011 00:26:13 +0200 Thibaut Girka Move everything graphical to pytouhou.opengl!
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Mon, 05 Sep 2011 17:18:47 +0200 Thibaut Girka A few changes in the execution order to match 102h.exe
Mon, 05 Sep 2011 17:18:23 +0200 Thibaut Girka Implement ECL instruction 75 in the same exact way as 102h.exe
Mon, 05 Sep 2011 01:07:43 +0200 Thibaut Girka Fix boss callback, handle a few more callbacks
Mon, 05 Sep 2011 00:29:31 +0200 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Sun, 04 Sep 2011 23:51:14 +0200 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy base pytouhou/game/enemymanager.py@06d8823150ed