log pytouhou/game/laser.py @ 470:98995d8ac744

age author description
Thu, 12 Sep 2013 14:43:38 +0200 Thibaut Girka Fix lasers sprite handling
Fri, 30 Aug 2013 14:16:08 +0200 Emmanuel Gil Peyrot Add a base Element class for every object in pytouhou.game.
Sun, 11 Aug 2013 14:23:50 +0200 Emmanuel Gil Peyrot Always run the first frame of an ANMRunner.
Sat, 03 Aug 2013 15:49:04 +0200 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
Mon, 12 Nov 2012 18:34:24 +0100 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Wed, 14 Mar 2012 11:28:15 +0100 Thibaut Girka Implement Remilia's laser webs.
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Tue, 21 Feb 2012 14:28:38 +0100 Emmanuel Gil Peyrot Add player lasers for MarisaB.
Mon, 20 Feb 2012 18:58:07 +0100 Thibaut Girka Implement laser collision.
Wed, 15 Feb 2012 18:37:52 +0100 Thibaut Girka Display lasers' “launch anim”.
Fri, 10 Feb 2012 11:01:11 +0100 Thibaut Girka Fix bullet spawning along lasers.
Wed, 08 Feb 2012 18:43:39 +0100 Thibaut Girka Fix sprite rotation/translation.
Mon, 06 Feb 2012 19:38:54 +0100 Thibaut Girka Fix generation of bullets/items position from lasers.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.