Fri, 26 Aug 2022 18:55:39 +0200 |
Emmanuel Gil Peyrot |
Python: Use logger.warning() as logger.warn() is deprecated
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Sat, 28 Mar 2015 21:40:51 +0100 |
Emmanuel Gil Peyrot |
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
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Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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Sun, 15 Jan 2012 15:36:23 +0100 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
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Thu, 29 Dec 2011 10:35:54 +0100 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
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Thu, 29 Dec 2011 01:10:34 +0100 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
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Wed, 28 Dec 2011 21:32:30 +0100 |
Thibaut Girka |
Fix a synchro issue... again...
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Wed, 28 Dec 2011 21:09:55 +0100 |
Thibaut Girka |
Fix synchro bug
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Wed, 28 Dec 2011 19:47:29 +0100 |
Thibaut Girka |
Hopefully improve performance
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Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
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Wed, 28 Dec 2011 19:09:14 +0100 |
Thibaut Girka |
Fix synchro bug
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Wed, 28 Dec 2011 19:07:37 +0100 |
Thibaut Girka |
Wait a bit for incoming messages...
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Wed, 28 Dec 2011 18:45:09 +0100 |
Thibaut Girka |
Experimental netplay! Yay!
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