log pytouhou/game/enemymanager.py @ 97:ac2e5e1c2c3c

age author description
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/
Sun, 04 Sep 2011 20:04:00 +0200 Thibaut Girka Various minor optimisations and refactoring
Sun, 04 Sep 2011 17:34:45 +0200 Thibaut Girka Handle timeout callbacks, and clean up unneeded things
Sun, 04 Sep 2011 10:12:15 +0200 Thibaut Girka Minor refactoring
Sat, 03 Sep 2011 23:34:12 +0200 Thibaut Girka Various optimizations
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Sat, 03 Sep 2011 18:17:39 +0200 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
Tue, 30 Aug 2011 16:30:40 +0200 Thibaut Girka Handle a few more ECL instructions
Sun, 28 Aug 2011 11:20:16 +0200 Thibaut Girka Do not remove enemies as soon as they lose their animation (Daiyousei...)
Sun, 28 Aug 2011 01:23:11 +0200 Thibaut Girka Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
Sat, 27 Aug 2011 10:58:54 +0200 Thibaut Girka Refactor. Move VMs to pytouhou.vm.
Fri, 26 Aug 2011 22:53:15 +0200 Thibaut Girka Minor cleanup
Fri, 26 Aug 2011 22:43:10 +0200 Thibaut Girka Add support for a few opcodes.
Wed, 24 Aug 2011 21:16:14 +0200 Thibaut Girka Fix animation determination (ins_98 stuff) and some interpolation functions
Tue, 23 Aug 2011 19:27:24 +0200 Thibaut Girka Fix move_to interpolation, add support for a few ANM and ECL instructions
Tue, 23 Aug 2011 00:15:22 +0200 Thibaut Girka Filter out off-screen enemies (the same way the official game does)
Mon, 22 Aug 2011 22:37:14 +0200 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
Mon, 22 Aug 2011 21:16:47 +0200 Thibaut Girka Fix a few bugs and add support for a few instructions
Mon, 22 Aug 2011 19:23:00 +0200 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Mon, 22 Aug 2011 15:45:42 +0200 Thibaut Girka Support a few more instructions
Mon, 22 Aug 2011 10:49:49 +0200 Thibaut Girka Add/fix a few opcodes
Thu, 18 Aug 2011 22:11:39 +0200 Thibaut Girka Refactor ECL parsing/etc.
Mon, 15 Aug 2011 00:41:32 +0200 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Sun, 14 Aug 2011 18:00:06 +0200 Thibaut Girka Add alpha (anm0 instruction 3) support
Sun, 14 Aug 2011 14:58:30 +0200 Thibaut Girka Minor refactoring
Sun, 14 Aug 2011 13:34:58 +0200 Thibaut Girka Fix animation script flow handling
Sat, 13 Aug 2011 00:24:55 +0200 Thibaut Girka Fix scoping issue with _enemy_deleter
Sat, 13 Aug 2011 00:14:29 +0200 Thibaut Girka Can't stop optimizing!
Fri, 12 Aug 2011 22:03:34 +0200 Thibaut Girka Don't lose time updating off-screen enemies' sprites
Fri, 12 Aug 2011 19:13:43 +0200 Thibaut Girka Refacto ECL stuff, add support for a few instructions, and add some culling
Thu, 11 Aug 2011 21:21:38 +0200 Thibaut Girka Fix Rumia's animations
Thu, 11 Aug 2011 12:39:12 +0200 Thibaut Girka Small refactoring, and Rumia \o/
Thu, 11 Aug 2011 12:13:48 +0200 Thibaut Girka Handle more enemies types and movements
Tue, 09 Aug 2011 11:40:48 +0200 Thibaut Girka Add preliminary ECL viewer/interpreter.