Mercurial > touhou
changeset 178:0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 23 Oct 2011 05:11:48 -0700 |
parents | 6e8653ff2b23 |
children | 3c2a9e28198c |
files | pytouhou/vm/eclrunner.py |
diffstat | 1 files changed, 11 insertions(+), 4 deletions(-) [+] |
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--- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -876,15 +876,22 @@ class ECLRunner(object): if self._enemy.bullet_attributes is None: return + if self._enemy.frame % 6: + return + offset = self._enemy.bullet_launch_offset pos = self._enemy.x, self._enemy.y attributes = self._enemy.bullet_attributes - self._enemy.x, self._enemy.y = (0, 0) - self._enemy.bullet_launch_offset = (192, 224) + self._enemy.x, self._enemy.y = (192, 224) type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags = attributes - self._enemy.bullet_attributes = (69, anim, sprite_idx_offset, arg, number_of_shots, speed, speed2, launch_angle, angle, flags) - self._enemy.fire() + for i in range(arg): + _angle = i*2*pi/arg + _angle2 = _angle + self._getval(-10007) + _distance = self._getval(-10008) + self._enemy.bullet_launch_offset = (cos(_angle2) * _distance, sin(_angle2) * _distance) + self._enemy.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, self._getval(-10006) + _angle, angle, flags) + self._enemy.fire() self._enemy.bullet_attributes = attributes self._enemy.x, self._enemy.y = pos