Mercurial > touhou
graph
-
Various netplay-related fixes.2013-09-28, by Emmanuel Gil Peyrot
-
Merge netplay branch.2013-09-27, by Emmanuel Gil Peyrot
-
Improve network latency by increasing game latency to 3 frames.2012-01-15, by Thibaut Girka
-
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro2011-12-29, by Thibaut Girka
-
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)2011-12-29, by Thibaut Girka
-
Fix a synchro issue... again...2011-12-28, by Thibaut Girka
-
Fix synchro bug2011-12-28, by Thibaut Girka
-
Hopefully improve performance2011-12-28, by Thibaut Girka
-
Fix several synchro issues2011-12-28, by Thibaut Girka
-
Fix synchro bug2011-12-28, by Thibaut Girka
-
Wait a bit for incoming messages...2011-12-28, by Thibaut Girka
-
Fix consistency2011-12-28, by Thibaut Girka
-
Experimental netplay! Yay!2011-12-28, by Thibaut Girka
-
Fix a crash when handling non-ascii paths2013-09-27, by Thibaut Girka
-
Cythonize pytouhou.game.text.2013-09-16, by Emmanuel Gil Peyrot
-
Type bullettype, itemtype and lasertype a bit.2013-09-16, by Emmanuel Gil Peyrot
-
Make Laser and Orb extension types, and use that where possible.2013-09-16, by Emmanuel Gil Peyrot
-
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.2013-09-16, by Emmanuel Gil Peyrot
-
Move SDL context-manager and Window creation outside of main.2013-09-13, by Emmanuel Gil Peyrot
-
Add “except *” to cdef void functions, and type some more.2013-09-12, by Emmanuel Gil Peyrot
-
Fix lasers sprite handling2013-09-12, by Thibaut Girka
-
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.2013-09-12, by Emmanuel Gil Peyrot
-
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.2013-09-11, by Emmanuel Gil Peyrot
-
Make the window resizable, and scale its content correctly.2013-09-11, by Emmanuel Gil Peyrot
-
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.2013-09-10, by Emmanuel Gil Peyrot
-
Render to framebuffers first, and reposition some interface elements in the game area.2013-09-10, by Emmanuel Gil Peyrot
-
Make NativeText work with the fixed pipeline.2013-09-10, by Emmanuel Gil Peyrot
-
Add a context manager to initialize and shut down SDL outside of Window.2013-09-06, by Emmanuel Gil Peyrot
-
Move every rendering function from gamerunner to gamerenderer.2013-09-06, by Emmanuel Gil Peyrot
-
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.2013-09-05, by Emmanuel Gil Peyrot
-
Display the name of a spellcard and the face of its invoker.2013-08-10, by Emmanuel Gil Peyrot
-
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.2013-07-16, by Emmanuel Gil Peyrot
-
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.2013-09-02, by Emmanuel Gil Peyrot
-
Add an option to choose which game to play; currently only EoSD is supported.2013-08-31, by Emmanuel Gil Peyrot
-
Raise an exception if GL context creation fails instead of failing silently.2013-08-30, by Thibaut Girka
-
By default, only enable fps limiting if vsync doesn't do the job.2013-08-30, by Thibaut Girka
-
Give a friendlier error message if pkg-config isn’t found.2013-08-30, by Emmanuel Gil Peyrot
-
Add back Windows support, using GLEW for OpenGL.2013-08-30, by Emmanuel Gil Peyrot
-
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!2013-08-03, by Emmanuel Gil Peyrot
-
Make Bullet.state an enum.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.game an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.item an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.2013-08-17, by Emmanuel Gil Peyrot
-
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.2013-08-30, by Emmanuel Gil Peyrot
-
Make pytouhou.game.effect an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Type Bullet more, to improve performances.2013-08-10, by Emmanuel Gil Peyrot
-
Make pytouhou.game.enemy an extension type.2013-08-10, by Emmanuel Gil Peyrot
-
Add a base Element class for every object in pytouhou.game.2013-08-30, by Emmanuel Gil Peyrot
-
Make pytouhou.game.sprite an extension type.2013-08-10, by Emmanuel Gil Peyrot
-
Make only one call to render_elements during interface rendering.2013-08-11, by Emmanuel Gil Peyrot
-
Make Interpolator an extension type.2013-08-07, by Emmanuel Gil Peyrot
-
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.2013-08-07, by Emmanuel Gil Peyrot
-
Improve Matrix representation, using float[16] instead of imbricated python lists.2013-08-07, by Emmanuel Gil Peyrot
-
Move the common parts of EoSDGame outside, to not reallocate them at each stage.2013-08-11, by Emmanuel Gil Peyrot
-
Always run the first frame of an ANMRunner.2013-08-11, by Emmanuel Gil Peyrot
-
Split ANMRunner.run_frame into Sprite.update.2013-08-10, by Emmanuel Gil Peyrot
-
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.2013-08-30, by Emmanuel Gil Peyrot
-
Remove AnmWrapper, since ANMs are lists of entries now.2013-08-03, by Emmanuel Gil Peyrot
-
Implement PCB’s ANM2 format and vm.2013-08-03, by Emmanuel Gil Peyrot
-
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.2013-07-16, by Emmanuel Gil Peyrot