Mercurial > touhou
changeset 561:bafe6361c0af
Use logging for errors in the pytouhou script.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 05 Jun 2014 18:47:31 +0200 |
parents | c759b97f4f81 |
children | 991c817d1e6b |
files | scripts/pytouhou |
diffstat | 1 files changed, 16 insertions(+), 16 deletions(-) [+] |
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--- a/scripts/pytouhou +++ b/scripts/pytouhou @@ -71,6 +71,11 @@ args = parser.parse_args() import sys import logging +from pytouhou.utils.helpers import get_logger + +if args.verbosity is not None: + logging.basicConfig(level=getattr(logging, args.verbosity)) +logger = get_logger('pytouhou') if args.game == 'EoSD': @@ -95,8 +100,8 @@ from pytouhou.network import Network from importlib import import_module -for backend in args.backend: - if backend == 'opengl': +for backend_name in args.backend: + if backend_name == 'opengl': options = { 'flavor': args.gl_flavor, 'version': args.gl_version, @@ -106,18 +111,19 @@ for backend in args.backend: options = {} try: - backend = import_module('pytouhou.ui.%s.backend' % backend) + backend = import_module('pytouhou.ui.%s.backend' % backend_name) except ImportError as e: + logger.error('Failed to import backend %s: %s', backend_name, e) continue try: backend.init(options) except Exception as e: - print('Backend', backend, 'failed to initialize:', e) - pass - else: - GameRenderer = backend.GameRenderer - break + logger.error('Backend %s failed to initialize: %s', backend_name, e) + continue + + GameRenderer = backend.GameRenderer + break else: show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') backend = None @@ -154,7 +160,7 @@ class GameBossRush(Game): def main(window, path, data, stage_num, rank, character, replay, save_filename, skip_replay, boss_rush, debug, enable_background, enable_particles, - hints, verbosity, port, remote, friendly_fire): + hints, port, remote, friendly_fire): resource_loader = Loader(path) @@ -173,13 +179,8 @@ def main(window, path, data, stage_num, continues = 0 if debug: - if not verbosity: - verbosity = 'DEBUG' continues = -1 # Infinite lives - if verbosity: - logging.basicConfig(level=logging.__getattribute__(verbosity)) - if replay: with open(replay, 'rb') as file: replay = T6RP.read(file) @@ -305,8 +306,7 @@ with SDL(sound=args.no_sound): main(window, args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay, args.save_replay, args.skip_replay, args.boss_rush, args.debug, args.no_background, args.no_particles, - args.hints, args.verbosity, args.port, args.remote, - args.friendly_fire) + args.hints, args.port, args.remote, args.friendly_fire) import gc gc.collect()