Mercurial > touhou
changeset 560:c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Fri, 30 May 2014 16:51:38 +0200 |
parents | 1be60813f7cb |
children | bafe6361c0af |
files | pytouhou/ui/opengl/background.pxd pytouhou/ui/opengl/background.pyx pytouhou/ui/opengl/gamerenderer.pyx pytouhou/ui/opengl/renderer.pxd pytouhou/ui/opengl/renderer.pyx |
diffstat | 5 files changed, 23 insertions(+), 30 deletions(-) [+] |
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--- a/pytouhou/ui/opengl/background.pxd +++ b/pytouhou/ui/opengl/background.pxd @@ -10,7 +10,6 @@ cdef struct Vertex: cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices - cdef unsigned int use_fixed_pipeline # For modern GL. cdef GLuint vbo, ibo
--- a/pytouhou/ui/opengl/background.pyx +++ b/pytouhou/ui/opengl/background.pyx @@ -25,12 +25,12 @@ from pytouhou.lib.opengl cimport \ glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray) from .sprite cimport get_sprite_rendering_data -from .backend cimport use_vao +from .backend cimport is_legacy, use_vao cdef class BackgroundRenderer: def __dealloc__(self): - if self.use_fixed_pipeline: + if is_legacy: if self.vertex_buffer != NULL: free(self.vertex_buffer) if self.indices != NULL: @@ -43,10 +43,8 @@ cdef class BackgroundRenderer: glDeleteVertexArrays(1, &self.vao) - def __init__(self, use_fixed_pipeline): - self.use_fixed_pipeline = use_fixed_pipeline - - if not use_fixed_pipeline: + def __init__(self): + if not is_legacy: glGenBuffers(1, &self.vbo) glGenBuffers(1, &self.ibo) @@ -72,7 +70,7 @@ cdef class BackgroundRenderer: cdef void render_background(self): - if self.use_fixed_pipeline: + if is_legacy: indices = self.indices glVertexPointer(3, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].x) glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) @@ -90,7 +88,7 @@ cdef class BackgroundRenderer: glDrawElements(GL_TRIANGLES, self.nb_indices, GL_UNSIGNED_SHORT, indices) glDisable(GL_DEPTH_TEST) - if not self.use_fixed_pipeline: + if not is_legacy: if use_vao: glBindVertexArray(0) else: @@ -138,7 +136,7 @@ cdef class BackgroundRenderer: self.texture = renderer.textures[key >> 1] self.nb_indices = nb_indices - if self.use_fixed_pipeline: + if is_legacy: self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) self.indices = <GLushort*> realloc(indices, nb_indices * sizeof(GLushort)) else:
--- a/pytouhou/ui/opengl/gamerenderer.pyx +++ b/pytouhou/ui/opengl/gamerenderer.pyx @@ -36,11 +36,9 @@ Color = namedtuple('Color', 'r g b a') cdef class GameRenderer(Renderer): def __init__(self, resource_loader, _): - self.use_fixed_pipeline = is_legacy #XXX - Renderer.__init__(self, resource_loader) - if not self.use_fixed_pipeline: + if not is_legacy: self.game_shader = GameShader() self.background_shader = BackgroundShader() self.interface_shader = self.game_shader @@ -71,7 +69,7 @@ cdef class GameRenderer(Renderer): def load_background(self, background): self.background = background if background is not None: - self.background_renderer = BackgroundRenderer(self.use_fixed_pipeline) + self.background_renderer = BackgroundRenderer() self.background_renderer.load(background, self) else: self.background_renderer = None @@ -87,14 +85,14 @@ cdef class GameRenderer(Renderer): def render(self, Game game): - if not self.use_fixed_pipeline: + if not is_legacy: self.framebuffer.bind() self.render_game(game) self.render_text(game.texts) self.render_interface(game.interface, game.boss) - if not self.use_fixed_pipeline: + if not is_legacy: self.passthrough_shader.bind() self.passthrough_shader.uniform_matrix('mvp', self.interface_mvp) self.render_framebuffer(self.framebuffer) @@ -114,12 +112,12 @@ cdef class GameRenderer(Renderer): glScissor(game_x, game_y, game.width, game.height) glEnable(GL_SCISSOR_TEST) - if self.use_fixed_pipeline: + if is_legacy: glMatrixMode(GL_PROJECTION) glLoadIdentity() if game is not None and game.spellcard_effect is not None: - if self.use_fixed_pipeline: + if is_legacy: glMatrixMode(GL_MODELVIEW) glLoadMatrixf(<GLfloat*>self.game_mvp) glDisable(GL_FOG) @@ -153,7 +151,7 @@ cdef class GameRenderer(Renderer): free(view) mul(mvp, self.proj) - if self.use_fixed_pipeline: + if is_legacy: glMatrixMode(GL_MODELVIEW) glLoadMatrixf(mvp_data) @@ -181,7 +179,7 @@ cdef class GameRenderer(Renderer): glClear(GL_COLOR_BUFFER_BIT) if game is not None: - if self.use_fixed_pipeline: + if is_legacy: glMatrixMode(GL_MODELVIEW) glLoadMatrixf(<GLfloat*>self.game_mvp) glDisable(GL_FOG) @@ -236,7 +234,7 @@ cdef class GameRenderer(Renderer): elements = [] - if self.use_fixed_pipeline: + if is_legacy: glMatrixMode(GL_MODELVIEW) glLoadMatrixf(<GLfloat*>self.interface_mvp) glDisable(GL_FOG)
--- a/pytouhou/ui/opengl/renderer.pxd +++ b/pytouhou/ui/opengl/renderer.pxd @@ -33,8 +33,6 @@ cdef class Renderer: cdef GLuint vbo, framebuffer_vbo, framebuffer_ibo cdef GLuint vao, framebuffer_vao - cdef bint use_fixed_pipeline #XXX - cdef GLuint textures[MAX_TEXTURES] cdef unsigned short *indices[MAX_TEXTURES][2] cdef unsigned short last_indices[2 * MAX_TEXTURES]
--- a/pytouhou/ui/opengl/renderer.pyx +++ b/pytouhou/ui/opengl/renderer.pyx @@ -39,7 +39,7 @@ from pytouhou.lib.sdl import SDLError from pytouhou.game.element cimport Element from .sprite cimport get_sprite_rendering_data -from .backend cimport use_vao +from .backend cimport is_legacy, use_vao from pytouhou.utils.helpers import get_logger @@ -93,7 +93,7 @@ cdef long find_objects(Renderer self, ob cdef class Renderer: def __dealloc__(self): - if not self.use_fixed_pipeline: + if not is_legacy: glDeleteBuffers(1, &self.framebuffer_vbo) glDeleteBuffers(1, &self.vbo) @@ -114,7 +114,7 @@ cdef class Renderer: self.font_manager = None logger.error('Font file ā%sā not found, disabling text rendering altogether.', font_name) - if not self.use_fixed_pipeline: + if not is_legacy: framebuffer_indices[:] = [0, 1, 2, 2, 3, 0] glGenBuffers(1, &self.vbo) @@ -204,7 +204,7 @@ cdef class Renderer: nb_vertices += 4 - if self.use_fixed_pipeline: + if is_legacy: glVertexPointer(3, GL_SHORT, sizeof(Vertex), &self.vertex_buffer[0].x) glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &self.vertex_buffer[0].r) @@ -241,7 +241,7 @@ cdef class Renderer: glBindTexture(GL_TEXTURE_2D, 0) - if not self.use_fixed_pipeline and use_vao: + if not is_legacy and use_vao: glBindVertexArray(0) @@ -262,7 +262,7 @@ cdef class Renderer: buf[4*i+2] = Vertex(r.x + r.w, r.y + r.h, 0, 0, 1, 1, c3.r, c3.g, c3.b, c3.a) buf[4*i+3] = Vertex(r.x, r.y + r.h, 0, 0, 0, 1, c4.r, c4.g, c4.b, c4.a) - if self.use_fixed_pipeline: + if is_legacy: glVertexPointer(3, GL_SHORT, sizeof(Vertex), &buf[0].x) glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &buf[0].u) glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &buf[0].r) @@ -284,7 +284,7 @@ cdef class Renderer: cdef void render_framebuffer(self, Framebuffer fb): cdef PassthroughVertex[4] buf - assert not self.use_fixed_pipeline + assert not is_legacy glBindFramebuffer(GL_FRAMEBUFFER, 0) glViewport(self.x, self.y, self.width, self.height)