log

age author description
2011-12-15 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05 Thibaut Girka Minor changes to the setup script
2011-12-17 Emmanuel Gil Peyrot Change background during spellcards.
2011-12-07 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
2011-11-27 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
2011-11-26 Thibaut Girka Hopefully fix enemy-player collision
2011-11-25 Thibaut Girka Make death animation closer to the original
2011-11-22 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
2011-11-09 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
2011-11-09 Emmanuel Gil Peyrot Implement autocollection of items.
2011-11-05 Thibaut Girka Minor refactoring
2011-11-05 Thibaut Girka Fix ReimuA, and refactor Player a bit.
2011-11-01 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
2011-11-01 Thibaut Girka Add some documentation (argh, so much left to document!)
2011-10-31 Thibaut Girka Make pylint slightly happier (and code analysis easier)
2011-10-31 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
2011-10-31 Thibaut Girka Batch more sprites!
2011-10-31 Thibaut Girka Fix orbs' original position
2011-10-31 Emmanuel Gil Peyrot Implement orbs.
2011-10-30 Emmanuel Gil Peyrot Modify difficulty when it has to.
2011-10-30 Emmanuel Gil Peyrot Do the right action when collecting an item.
2011-10-29 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.
2011-10-29 Thibaut Girka Fix ECL function calls... again
2011-10-28 Thibaut Girka Fix ECL function calls
2011-10-28 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
2011-10-27 Emmanuel Gil Peyrot Use the right “random” item drop function.
2011-10-27 Emmanuel Gil Peyrot Set the correct invulnerability time.
2011-10-27 Emmanuel Gil Peyrot Fix a few things about particles.
2011-10-27 Thibaut Girka Fix handling for replay files not beginning with stage 1
2011-10-27 Thibaut Girka Fix replay handling and add support for encrypted replays
2011-10-27 Emmanuel Gil Peyrot Implement replays.
2011-10-26 Emmanuel Gil Peyrot Parse command line with argparse.
2011-10-26 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
2011-10-26 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
2011-10-26 Emmanuel Gil Peyrot Implement two new ECL instructions.
2011-10-24 Thibaut Girka (Hopefully) use difficulty as it should.
2011-10-23 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
2011-10-23 Thibaut Girka Freeze time during spellcards
2011-10-23 Thibaut Girka Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
2011-10-23 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
2011-10-23 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
2011-10-22 Emmanuel Gil Peyrot Add grazing check.
2011-10-21 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
2011-10-21 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
2011-10-21 Emmanuel Gil Peyrot Move effects where they should be.
2011-10-21 Emmanuel Gil Peyrot Implement player death.
2011-10-20 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
2011-10-20 Emmanuel Gil Peyrot Implement move anm instructions.
2011-10-18 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
2011-10-18 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
2011-10-18 Emmanuel Gil Peyrot Fix default death animation.
2011-10-18 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
2011-10-18 Emmanuel Gil Peyrot Implement item dropping by enemies.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets in Bullet.
2011-10-16 Emmanuel Gil Peyrot Add character choosing in CLI.
2011-10-11 Thibaut Girka Add bullet cancel anim support
2011-10-11 Thibaut Girka Clean up bullets when starting a spellcard