2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
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2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
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2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
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2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
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2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
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2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
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2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
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2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
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2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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2011-11-05 |
Thibaut Girka |
Minor refactoring
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2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
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2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
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2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
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2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
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2011-10-31 |
Thibaut Girka |
Batch more sprites!
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2011-10-31 |
Thibaut Girka |
Fix orbs' original position
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2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
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2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
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2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
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2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
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2011-10-28 |
Thibaut Girka |
Fix ECL function calls
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2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
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2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
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2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
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2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
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2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
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2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
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2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
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2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
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2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
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2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
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2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
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2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
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2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
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2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
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2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
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2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
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2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
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2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
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2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
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2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
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2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
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2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
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2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
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2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
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2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
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2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
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2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
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2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
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