log

age author description
2012-07-01 Thibaut Girka Fix bullet cancellation and removal
2012-06-30 Thibaut Girka Add options to set FPS limit and disable double buffering
2012-06-30 Emmanuel Gil Peyrot Prevent story mode in easy to go beyond stage 5.
2012-06-30 Thibaut Girka Add a boss rush mode
2012-06-30 Emmanuel Gil Peyrot Add the story mode.
2012-06-30 Thibaut Girka Add a GameRunner.load_game method to allow level changes.
2012-06-24 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
2012-06-21 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
2012-06-21 Emmanuel Gil Peyrot Display the text when collecting an item.
2012-06-21 Emmanuel Gil Peyrot Add a very simple music player, for testing purpose.
2012-06-21 Emmanuel Gil Peyrot Add music support for >PCB.
2012-06-18 Thibaut Girka Fix music looping
2012-06-13 Thibaut Girka Display lives and bombs.
2012-05-24 Thibaut Girka Give a better interface for text handling.
2012-06-13 Emmanuel Gil Peyrot Implement music playback.
2012-05-23 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
2012-05-17 Emmanuel Gil Peyrot Use Enemy.die_score.
2012-05-17 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
2012-05-15 Emmanuel Gil Peyrot Add a TODO list.
2012-03-29 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
2012-03-23 Thibaut Girka Add out-of-screen item indicators.
2012-03-14 Thibaut Girka Fix Sakuya's daggers in stage 6.
2012-03-14 Thibaut Girka Implement hardcoded function 9.
2012-03-14 Thibaut Girka Fix Remilia's “Red Magic”.
2012-03-14 Thibaut Girka Fix angle between salves of circle-distributed bullets.
2012-03-14 Thibaut Girka Implement hardcoded function 11.
2012-03-14 Thibaut Girka Implement Remilia's laser webs.
2012-03-13 Thibaut Girka Fix difficulty modifiers within spellcards.
2012-03-13 Thibaut Girka Minor refactoring
2012-03-13 Thibaut Girka Rename a few attributes/methods to make a little more sense.
2012-03-13 Thibaut Girka Minor cleanup
2012-03-13 Thibaut Girka Update attribute names to reflect the actual interface.
2012-03-10 Thibaut Girka Add score/effective_score distinction and prepare for highscore handling.
2012-03-10 Thibaut Girka Fix ECL instruction 119.
2012-03-10 Thibaut Girka Avoid segfaults in the unlikely case a huge number of sprites is rendered.
2012-03-10 Emmanuel Gil Peyrot Add the game interface.
2012-03-09 Elias Boutaleb Implemented Sakuya's time stop.
2012-03-06 Thibaut Girka Improve heuristic to filter out non-game exes (like custom.exe).
2012-03-06 Thibaut Girka Fix relative path handling and os-specific path separators.
2012-03-02 Emmanuel Gil Peyrot Implement hardcoded function 8 for Remilia.
2012-03-01 Emmanuel Gil Peyrot Fix Remilia’s bat form.
2012-02-21 Emmanuel Gil Peyrot Add player lasers for MarisaB.
2012-02-20 Thibaut Girka Implement laser collision.
2012-02-17 Thibaut Girka Add TH6 score.dat support.
2012-02-15 Thibaut Girka Refactor a bit and fix Rumia's disparition.
2012-02-15 Thibaut Girka Display lasers' “launch anim”.
2012-02-15 Thibaut Girka Fix launch_anim_offsets.
2012-02-13 Emmanuel Gil Peyrot Make anmviewer work with newest anmwrapper.
2012-02-12 Thibaut Girka Fix Patchouly's Royal Flare.
2012-02-12 Emmanuel Gil Peyrot Implement dialogs (MSG files).
2012-02-12 Thibaut Girka Document some AnmWrapper related functions.
2012-02-12 Thibaut Girka Fix time stop handling.
2012-02-12 Thibaut Girka Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
2012-02-11 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
2012-02-10 Thibaut Girka Fix bullet spawning along lasers.
2012-02-08 Thibaut Girka Fix ANM interpolators.
2012-02-08 Thibaut Girka Fix sprite rotation/translation.
2012-02-06 Thibaut Girka Fix generation of bullets/items position from lasers.
2012-02-06 Thibaut Girka Fix initial laser offset.
2012-02-05 Thibaut Girka Fix spellcard number 0.